Roland Roy Santos 84072016 d2e3 CPSC414 Project #1 README.txt Functionality Implemented: Model: Body Tail Neck Head Ears Ear Legs Trunk Animation: Both simple jumpcut and smooth Tail Animation - Simple tail wag Trunk Animation - Simple curl downwards Head/Neck Animation - Simple head nod Leg Animations - Leg raises - each leg raised independently - front legs raise by 90 degrees, lower part rotates 90 degrees clockwise - rear legs raise by 30 degrees Ear Animations - each ear flaps backwards independently Rear Right Leg Sideways Animation - rear right leg rotates sideways 90 degrees Body Animation (rearing on hind legs) - multi-part animation involving rotating the body 45 degrees while counter-rotating the rear legs and tail 45 degrees - also rotates upper front legs 90 degrees counter-clockwise, while lower front legs rotates 90 degrees clockwise Matrix-style Animation - elephant imitates Trinity from The Matrix. Camera rotates around the elephant, ending in front. Interactivity: (Camera Views provided) 'r': Right side view (default) 's': left Side view 'f': Front view 'b': Back view 'a': top-down view, Above 'u': down-up view, Under (animation controls) 't': tail Animation 'k': trunk Animation 'h': head/neck Animation 'l': right front leg Animation 'm': left front leg Animation 'n': right rear leg Animation 'o': left rear leg Animation 'e': right ear Animation 'w': left ear Animation 'p': right rear leg Animation 2 = sideways raise 'y': body animation 'x': matrix animation (misc controls) '[': decrease animation increment ']': increase animation increment ' ': toggle smooth animation on/off 'q': quit Extra Credit: Details: Tail Tuft = .5pts Tusks = 1pt Animations: Left and Right Ear Animations = 1pt Rear right leg sideways raise = .5pt Body Animation (rearing on hind legs) = 1.5pts Matrix Animation = 1.5pts Misc: Runtime animation speed modification = .5pts Animation speed (increment) displayed on screen = 2pts