Check www.cs.ubc.ca/~sheffa/papers.html for research papers jointly written by my students or postdocs and myself.
For some info on working with me click here.
• Chenxi Liu, PhD
• Enrique Alberto Rosales Ruiz, PhD track MSc
• Nicholas Vining PhD
• I-Chao Shen, MSc
• Giorgio Gori, MSc
• Minchen Li, MSc
• Silver Burla, Undergraduate RA
• Max Limper, Visiting PhD (TU Darmstadt)
• Mikhail Bessmeltsev, PhD, 2016, postdoc at MIT
• Russell Gillette, MSc, 2015, moved to Skybox Labs
• Craig Peters, MSc, 2015, moved to Capcom Vancouver
Marco Livesu, PostDoc, 2014/15, moved to
• Kasper Hornbak Steenstrup, Visiting PhD (Technical University Denmark), 2014/15
• Chongyang Ma, PostDoc, 2012/13, moved to USC
• Brian Xu, MSc, 2013, moved to Autodesk
• Will Chang, PostDoc , 2013/14, moved to Google
• Marco Livesu, Visiting PhD (from U Cagliari, Italy), 2012/13
• Caoyu Wang, MSc , 2012, moved to Microsoft
• Xi Chen, MSc, 2011, moved to Google
• Cody Robson, MSc , 2009, moved toNVidia
• Ian South-Dickinson, MSc 2012 , moved to NVidia
• Qingnan (James) Zhou, MSc, 2009, continued to PhD studies at NYU
• Ravish Mehra, Visitor, 2008/09, continued to PhD studies at UNC
• Vladislav Kraevoy, PhD 2007, Postdoc, 2007/08, Head of R&D at 3D3 Solutions
• Hongbo Fu, Postdoc, 2007/08, Associate Professor at City Univ. of Hong Kong
• Steven Chang, MSc, 2008 (Co-Supervised by Michiel Van de Panne)
• Kenneth Rose, MSc, 2007, moved to Autodesk
• Dan Julius,MSc, 2006
• Ciaran Llachlan Leavitt, Undergrad (NSERC USRA), Summer 2007
• Michael Tien, Undergrad (Directed studies), 2006-2007
• Ian Cook, Undergrad (Directed studies), 2006
• Sahar Sajadieh, Undergrad (CDMP/NSERC USRA), Summer 2006
• Yury Kholondyrev, Undergrad (NSERC USRA), Summer 2005
• Beau Skinner, Undergrad (NSERC USRA), Summer 2004
• Oren Sifri, MSc (Technion), 2003 (Co-Supervised by Chaim Gotsman)
• Maxim Mogilnitski, MSc (Technion), 2004
Area: I do research in computer graphics, focusing on geometry processing and modeling. You should consider joining my group if you enjoy playing with 3D shapes and getting nice pictures (see some examples). Geometry processing research requires a feel for math (geometry), understanding of algorithms, and quite a bit of programming. If you are interested, you are welcome to e-mail me (firstname.lastname@example.org).
Recommended study plan: To be able to do research in geometry processing you should know basic Computer Graphics (UBC CS 314 or equivalent). A good undergrad course which exposes you to geometry processing is Geometric Modeling (UBC CS 424). Knowledge of numerical optimization (e.g. UBC CS 546) and machine learning (e.g. UBC 340) is a plus. Lastly, I expect all my students to take the graduate geometry processing class (CS 524) at UBC.
Expectations: I have high expectations from my students. I expect them to perform original research, making a modest contribution to the scientific state-of-the-art. Most of my graduate students publish at least one academic paper and get the opportunity to present their work at a major computer graphics conference.
• Make sure you are a good programmer and enjoy it. Computer graphics research, as any applied computer science work, must be implemented in order to evaluate its merit. A substantial amount of your time will be spent programming.
• One of the best ways to learn a subject is by teaching it. So if you feel up to it - try to become a TA in one of the above courses.
• Browse through the computer graphics literature regularly, most notably the annual SIGGRAPH, Siggraph Asia, , Eurographics , and SGP conference proceedings. The top journals are ACM Transactions on Graphics and IEEE Transactions on Visualization and Computer Graphics.