SPIFF Reading Group

Spiff is a group for discussing interesting papers about simulating physics, with an emphasis on physics-based animation. We study papers from venues such as SIGGRAPH and the Journal of Computational Physics, but also occasionally members will present reviews of relevant subjects.

Location: X530
Time: Tuesdays, 3PM
Watch the mailing list for further information.

To subscribe to the mailing list, email majordomo, with "subscribe spiff-l" in the message body.

Upcoming papers:

November 1, 2011:
Pattern-Guided Smoke Animation with Lagrangian Coherent Structure
Zhi Yuan, Fan Chen, Ye Zhao
SIGGRAPH Asia 2011

Previous papers:

October 25, 2011:
A Level-set Method for Skinning Animated Particle Data
H. Bhattacharya, Y. Gao, A. W. Bargteil
SCA 2011

October 18, 2011:
Adding Physics to Animated Characters with Oriented Particles
Matthias Mueller and Nuttapong Chentanez
VRIPhys 2011

October 11, 2011:
A Particle-based Method for Preserving Fluid Sheets
Ryoichi Ando and Reiji Tsuruno
SCA 2011

September 13, 2011:
Hybrid Smoothed Particle Hydrodynamics
Karthik Raveendran, Chris Wojtan, Greg Turk
SCA 2011

July 27, 2011:
SPH Granular Flow with Friction and Cohesion
Ivan Alduan, Miguel A. Otaduy
SCA 2011

July 13, 2011:
Solid Simulation with Oriented Particles
M. Mueller, N. Chentanez
SIGGRAPH 2011

June 15, 2011:
Two-Scale Particle Simulation
B. Solenthaler, M. Gross
SIGGRAPH 2011

June 1, 2011:
Real-Time Eulerian Water Simulation Using a Restricted Tall Cell Grid
N. Chentanez, M. Muller
SIGGRAPH 2011

April 13, 2011:
A Fast Algorithm for Particle Simulations
L. Greengard and V. Rokhlin
JCP 73(2) 1987

April 6, 2011:
Wrinkle Meshes
M. Muller, N. Chentanez
SCA 2010

March 16, 2011:
Introduction to the Ghost Fluid Method

Feb 23, 2011:
Constraint Fluid
K. Bodin, C. Lacoursiere, M. Servin
IEEE TVCG 2011

Feb 16, 2011:
Hybrid Simulation of Miscible Mixing with Viscous Fingering
Seung-Ho Shin, Hyeong Ryeol Kam, and Chang-Hun Kim
Eurographics 2011

Feb 9, 2011:
Optimization-based Fluid Simulation on Unstructured Meshes
Marek Krzysztof Misztal, Robert Bridson, Kenny Erleben, Andreas Baerentzen and Francois Anton
VRIPHYS 2010

Jan 26, 2011:
An Introduction to CUDA

Dec 1, 2010:
Interactive SPH Simulation and Rendering on the GPU
Prashant Goswami, Philipp Schlegel, Barbara Solenthaler, Renato Pajarola
SCA 2010

Nov 24, 2010:
Real-time Collision Culling of a Million Bodies on Graphics Processing Units
Fuchang Liu, Takahiro Harada, Youngeun Lee, and Young J. Kim
SIGGRAPH Asia 2010

Nov 17, 2010:
Free-Flowing Granular Materials with Two-Way Solid Coupling
Rahul Narain, Abhinav Golas, Ming Lin
SIGGRAPH Asia 2010

Nov 10, 2010:
Why Particle Methods Work
J. J. Monaghan
SIAM J. Sci. and Stat. Comput. Volume 3, Issue 4, pp. 422-433 (December 1982)

Oct 20, 2010:
Practical Animation of Compressible Flow for Shock Waves and Related Phenomena
Nipun Kwatra, Jon Gretarsson, Ron Fedkiw

Oct 13, 2010:
Detail-Preserving Fully-Eulerian Interface Tracking Framework
Nambin Heo, Hyeong-Seok Ko

Oct 6, 2010:
Multi-Phase Fluid Simulation Using Regional Level Sets
Byungmoon Kim

Sept 29, 2010:
Creating and Preserving Vortical Details in SPH Fluid
Bo Zhu, Xubo Yang, Ye Fan.

Links:

Old SPIFF page

Ke-Sen Huang maintains a collection of graphics related papers here.

The Physics-Based Animation blog posts relevant papers as they become available online.

Journal of Computational Physics