### 10.2.3 Multiagent Decision Networks

The extensive form of a game can be seen as a state-based representation of a game. As we have seen before, it is often more concise to describe states in terms of features. A multiagent decision network is a factored representation of a multiagent decision problem. It is like a decision network, except that each decision node is labeled with an agent that gets to choose a value for the node. There is a utility node for each agent specifying the utility for that agent. The parents of a decision node specify the information that will be available to the agent when it has to act.

Figure 10.4: Multiagent decision network for the fire example

Example 10.5: Figure 10.4 gives a multiagent decision network for a fire department example. In this scenario, there are two agents, Agent 1 and Agent 2. Each has its own noisy sensor of whether there is a fire. However, if they both call, it is possible that their calls will interfere with each other and neither call will work. Agent 1 gets to choose a value for decision variable Call1 and can only observe the value for the variable Alarm1. Agent 2 gets to choose a value for decision variable Call2 and can only observe the value for the variable Alarm2. Whether the call works depends on the values of Call1 and Call2. Whether the fire department comes depends on whether the call works. Agent 1's utility depends on whether there was a fire, whether the fire department comes, and whether they called - similarly for Agent 2.

A multiagent decision network can be converted into a normal-form game; however, the number of strategies can be enormous. If a decision variable has d states and n binary parents, there are 2n assignments of values to parents and so d2n strategies. That is just for a single decision node; more complicated networks are even bigger when converted to normal form. Therefore, the algorithms that we present that are exponential in the number of strategies are impractical for anything but the smallest multiagent decision networks.

Other representations exploit other structures in multiagent settings. For example, the utility of an agent may depend on the number of other agents who do some action, but not on their identities. An agent's utility may depend on what a few other agents do, not directly on the actions of all other agents. An agent's utility may only depend on what the agents at neighboring locations do, and not on the identity of these agents or on what other agents do.