foundations of computational agents
For overviews of multiagent systems see Shoham and Leyton-Brown , Vlassis , Stone and Veloso , Wooldridge , and Weiss . Nisan et al.  overview research frontiers in algorithmic game theory.
Minimax with - pruning was first published by Hart and Edwards . Knuth and Moore  and Pearl  analyze - pruning and other methods for searching game trees. Ballard  discusses how minimax can be combined with chance nodes. The Deep Blue chess computer, which beat Garry Kasparov, the world Chess champion in May 1997 is described by Campbell et al. . Silver et al.  describe AlphaGo, the program that beat a top-ranked Go player in 2016.