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Despite significant advances in the area of character animation, the problem of producing high quality, natural-looking, physically-correct motions for agile characters in unpredictable environments is still largely unsolved. Data-driven approaches based on motion capture are great at producing natural-looking motion (provided of course that one can capture motions for the character that is modeled), but do not generalize well for unpredictable environments (having a character react realistically to external pushes or terrain variations for instance). Controller-based methods, on the other hand, excel at generating physically-correct motions that are adapted to the character’s environment.
In this project, we investigated the task of blending between motion capture (mocap) data and Dynamics. To make transitions from dynamics to mocap smooth, we added small external forces in order to match the starting mocap pose.