Minchen Li 李旻辰

I'm an M.Sc. student in Computer Science at The University of British Columbia (UBC) working with Prof. Alla Sheffer. In 2015, I completed my B.Eng. (Hons) degree in Computer Science and Technology at Zhejiang University (ZJU), where I was a Mixed Class student at Chu Kochen Honors College. I enjoy applying mathematics in practical problems and obtaining visual results, so currently I do research in computer graphics, especially geometry processing and physics-based simulation. I love photography and films.


Resolving Fluid Boundary Layers with Particle Strength Exchange and Weak Adaptivity

Xinxin Zhang, Minchen Li, Robert Bridson

ACM Transactions on Graphics (SIGGRAPH), 2016   code coming soon...


Prototyping Decomposed Cloud Software: A Case Study on 3D Skeletal Game Engine

Minchen Li, Wei Cai, Ke Wang, Hong Ji, Victor C.M. Leung

IEEE International Conference on Cloud Computing Technology and Science (CloudCom), 2015  


MCG Test-bed: An Experimental Test-bed for Mobile Cloud Gaming

Wei Cai, Conghui Zhou, Minchen Li, Xiuhua Li, Victor C.M. Leung

ACM MobiSys Workshop on Mobile Gaming (MobiGames), 2015  


Sep. 2017 - Nov. 2017

Research Intern in Creative Intelligence Lab at Adobe Research

Project: Joint Optimization for Mesh Parameterization
Mentor: Dr. Danny Kaufman, Dr. Vladimir G. Kim

May. 2016 - Present

Research Assistant in The Imager Lab at The University of British Columbia

Project: Physics-Driven Geometric Modeling
Supervisor: Prof. Alla Sheffer

Nov. 2014 - May. 2015

Undergraduate Research Assistant in the Institute of Artificial Intelligence at Zhejiang University

Project: Skeletal Animation in a Human Modeling System
Supervisor: Assoc. Prof. Jijun Li

Jul. 2014 - Sep. 2014

Mitacs Globalink Research Intern in The WiNMoS Lab at The University of British Columbia

Project: Cognitive Platform for Ubiquitous Cloud-Based Gaming
Supervisor: Prof. Victor C.M. Leung, Dr. Wei Cai

Oct. 2013 - Apr. 2014

Research Trainee of National Training Program on Innovation for Undergraduates in China

Project: Multi-Platform 3D Human Face Reconstruction Apps
Supervisor: Prof. Kun Zhou

Sep. 2015 - Apr. 2016

Teaching Assistant in the Department of Computer Science at The University of British Columbia

CPSC 418 - Parallel Computation Jan. 2016 - Apr. 2016 Instructor: Prof. Mark R. Greenstreet
CPSC 314 - Computer Graphics Sep. 2015 - Dec. 2015 Instructor: Dr. Mikhail Bessmeltsev


Subspace Mesh Deformation with Constrained Nonlinear Least Squares Energy

Nov. 2016 - Dec. 2016

CPSC 524 - Geometric Modeling course project, instructed by Prof. Alla Sheffer  


A Vertex-Edge Quadric for Edge Collapse Mesh Simplification

Feb. 2016 - Apr. 2016

CPSC 548 - Directed Studies course project, supervised by Prof. Alla Sheffer  


Image Caption Generators based on Deep Neural Networks

Mar. 2016 - Apr. 2016

CPSC 540 - Machine Learning course project, instructed by Dr. Mark Schmidt  


Eulerian Liquid Simulation with Weakly Coupled Rigid Body

Nov. 2015 - Dec. 2015

CPSC 530P - Sensorimotor Computation course project, instructed by Prof. Dinesh K. Pai  


Air-Ground Image Matching for MAV Urban Localization

Nov. 2015 - Dec. 2015

CPSC 515 - Computational Robotics course project, instructed by Prof. Ian M. Mitchell  


Skeletal Animation in a Human Modeling System

Nov. 2014 - May. 2015

B.Eng. Thesis in Computer Science, supervised by Dr. Jijun Li  


Mesh Deformation with Linear Laplacian Coordinates

May. 2014 - Jun. 2014

Advances in Computer Graphics course project, instructed by Prof. Kun Zhou  


Multi-Platform 3D Human Face Reconstrction Apps

Oct. 2013 - Apr. 2014

National Training Program on Innovation for Undergraduates in China, supervised by Prof. Kun Zhou  


Mailing Address

ICICS/CS Bld. 201
2366 Main Mall
Vancouver, B.C. Canada
V6T 1Z4

Email

minchenl@cs.ubc.ca

Skype

minchen.li@qq.com

Find me on

LinkedIn Facebook Instagram Lofter ZhiHu Douban Movie