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java.lang.Object jass.engine.Out jass.contact.ContactForce jass.contact.ARContactForce
public class ARContactForce
A force model with impact, slide, and slide modes based on AR2 model for sliding, wavetable model as in ContactForce for rolling and impact.
Field Summary |
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Fields inherited from class jass.contact.ContactForce |
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bangForce, dryRollGain, fLowPass, lowPassFilter, physicalToAudioGainImpact, physicalToAudioGainRoll, physicalToAudioGainSlide, rollForce, rollForceRaw, rollSpeed1, slideSpeed1, vroll0, vroll1, vslide0, vslide1 |
Fields inherited from class jass.engine.Out |
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buf, bufferSize, bufOld, lock |
Constructor Summary | |
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ARContactForce(float srate,
int bufferSize,
java.lang.String fnImpact,
java.lang.String fnSlide,
java.lang.String fnRoll)
Construct contact force from named files. |
protected |
ARContactForce(int bufferSize)
Constructor intended only for subclass constructors (super(bufferSize);) |
Method Summary | |
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void |
computeBuffer()
Compute the next buffer. |
void |
setSlideModelDamping(float d)
Set slide model damping (usually static property). |
void |
setSlideProperties(float force,
float speed)
Set slide speed and normal force. |
void |
setStaticContactModelParameters(float slideFreq0,
float slideFreq1,
float rollSpeed1,
float vslide0,
float vslide1,
float vroll0,
float vroll1,
float physicalToAudioGainSlide,
float physicalToAudioGainRoll,
float physicalToAudioGainImpact,
boolean isComplexReson)
Set model parameters mapping physical units to audio units |
Methods inherited from class jass.contact.ContactForce |
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bang, setRollFilter, setRollProperties, setStaticContactModelParameters |
Methods inherited from class jass.engine.Out |
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clearBuffer, copyToOld, getBuffer, getBuffer, getBufferSize, getTime, peekAtBuffer, resetTime, setBufferSize, setTime, setTimeAndNotify |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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protected ARContactForce(int bufferSize)
public ARContactForce(float srate, int bufferSize, java.lang.String fnImpact, java.lang.String fnSlide, java.lang.String fnRoll)
srate
- sampling rate in Hertz.bufferSize
- bufferSize of this Out.fnImpact
- Audio file name for impact. (For example cos20ms.wav.)fnRoll
- Audio file name for slide. (For example white5.wav.) Will not be pitch shifted but filtered with AR model.fnRoll
- Audio file name for slide. (For example roll.wav.)Method Detail |
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public void setStaticContactModelParameters(float slideFreq0, float slideFreq1, float rollSpeed1, float vslide0, float vslide1, float vroll0, float vroll1, float physicalToAudioGainSlide, float physicalToAudioGainRoll, float physicalToAudioGainImpact, boolean isComplexReson)
slideFreq0
- minimum reson freq. (should be zero)slideFreq1
- maximum reson freq. (should correspond to max velocity)rollSpeed1
- maximum audio loop speed (1 = original recording)vslide0
- minimum physical speed (lower than this is considered to be zero)vslide1
- maximum physical speed (higher than this is set to this value)vroll0
- minimum physical speed (lower than this is considered to be zero)vroll1
- maximum physical speed (higher than this is set to this value)physicalToAudioGainSlide
- multiplies normal force to get slide gainphysicalToAudioGainRoll
- multiplies normal force to get roll gainphysicalToAudioGainImpact
- multiplies impact force to get impact gainboolean
- isComplexReson if is complex reson (all freq negative)public void setSlideModelDamping(float d)
d
- dampingpublic void setSlideProperties(float force, float speed)
setSlideProperties
in class ContactForce
force
- normal force.speed
- relative surface velocity. (Audio file is speed = 1.)public void computeBuffer()
computeBuffer
in class ContactForce
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