Hagit Schechter

Publications and Research

Research Interests:
My research domain is physically based animation. I am interested in enhancing particle methods for improved realism, accuracy, and performance.

Ghost SPH for Animating Water, H. Schechter & R. Bridson
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2012)
[pdf] [bibtex]
[Tomato] [Breaking Dam] [Bunny] [Sampling]
[Full paper movie]
[Project page]

Evolving Sub-Grid Turbulence for Smoke Animation, H. Schechter & R. Bridson
Proceedings of ACM/Eurographics Symposium on Computer Animation 2008
[pdf] [bibtex]
[teaser trailer] [full paper movie] [talk movie]
[project page]

The Beta Mesh: a New Approach for Temporally Coherent Particle Skinning, H Schechter & R. Bridson

UBC Computer Science Technical Report TR-2013-02, 2013 [pdf].


In my PhD I worked on topics in Computer Graphics, and specifically on physics-based simulation.
I was supervised by Prof. Robert Bridson at the University of British Columbia.
Thesis: "Enhancing Particle Methods for Fluid Simulation in Computer Graphics" 2013 [pdf].


In my Masters I worked on Distributed Algorithms theory.
I was supervised by Prof. David Peleg at the Weizmann Institute of Science.
Thesis: "Quorum Systems: Domination, Fault-Tolerance, Balancing" [pdf].
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