Hagit Schechter

Publications and Research

Research Interests:
My Ph.D. research domain is physically based animation. I am interested in enhancing particle methods for improved realism, accuracy, and performance.



Ghost SPH for Animating Water, H. Schechter & R. Bridson
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2012)
[pdf] [bibtex]
[Tomato] [Breaking Dam] [Bunny] [Sampling]
[Full paper movie (to appear)]
[Project page]

Evolving Sub-Grid Turbulence for Smoke Animation, H. Schechter & R. Bridson
Proceedings of ACM/Eurographics Symposium on Computer Animation 2008
[pdf] [bibtex]
[teaser trailer] [full paper movie] [talk movie]
[slides]
[project page]

M.Sc.

In my Masters I worked on topics completely different than Computer Graphics. My thesis "Quorum Systems: Domination, Fault-Tolerance, Balancing" deals with intersecting hypergraphs and analyzes their characteristics when performing distributed computing operations.
It was done under the supervision of Prof. David Peleg at the Weizmann Institute of Science.
[pdf]
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