Research Interests:
My Ph.D. research domain is physically based animation. I am interested in enhancing particle methods for improved realism, accuracy, and performance.
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Ghost SPH for Animating Water, H.
Schechter & R. Bridson ACM Transactions on Graphics (Proceedings of SIGGRAPH 2012) [pdf] [bibtex] [Tomato] [Breaking Dam] [Bunny] [Sampling] [Full paper movie (to appear)] [Project page] |
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Evolving Sub-Grid Turbulence for Smoke Animation, H.
Schechter & R. Bridson Proceedings of ACM/Eurographics Symposium on Computer Animation 2008 [pdf] [bibtex] [teaser trailer] [full paper movie] [talk movie] [slides] [project page] |
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In my Masters I worked on topics completely different than Computer Graphics.
My thesis "Quorum Systems: Domination, Fault-Tolerance, Balancing" deals with
intersecting hypergraphs and analyzes their characteristics when performing distributed
computing operations. It was done under the supervision of Prof. David Peleg at the Weizmann Institute of Science. [pdf] |