Publication Articles


TerrainRL Sim

Abstract We provide \(88\) challenging simulation environments that range in difficulty. The difficulty in these \environments is linked not only to the number of dimensions in the action space but also to the task complexity. Using more complex and accurate simulations will help push the field closer to creating human-level …



Towards Computer Assisted Crowd Aware Architectural Design

With this work we build upon prevous work in crowd optimization. Leveraging optimization methods previously used to assist users in architectural design tasks. Abstract We present a preliminary exploration of an architectural optimization process towards a computational tool for designing environments (e.g., building floor plans). Using dynamic crowd simulators …

Using synthetic crowds to inform building pillar placements

Abstract We present a preliminary exploration of synthetic crowds towards computational tools for informing the design of environments (e.g., building floor plans). Feedback and automatic design processes are developed from exploring crowd behaviours and metrics derived from simulations of environments in density stressed scenarios, such as evacuations. Computational approaches …