Real-Time & Hardware Rendering

Real-time Soft Shadows using the PDSM Technique     ShaderX4 Advanced Rendering Techniques, 2006
Compressed Multisampling for Efficient Hardware Edge Antialiasing     Graphics Interface 2004
A Non-Integer Power Function on the Pixel Shader     Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks, 2002
Dynamic tessellation of a base mesh     Patent, 2002