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Learning Sensorimotor Robust Walking Controllers |
Abstract |
This project tackles the problem of controlling a physics based biped that can be subject to external pushes and terrain distur- bances. Instead of the classical approach where a controller based on character pose is hand designed and tuned manually, a senso- rimotor approach is explored that has the potential of scaling up to more novel tasks, characters, and environments. A pre-existing controller is used to bootstrap the learning process and help deter- mine the feasibility of the overall approach. Taking inspiration from living animals that display incredibly agile motions that are learned in an on-line setting, the long term goal is to develop techniques for automatically learning similar controllers in a scalable fashion and without much manual intervention. |
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The report detailing the technique used can be found here
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