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The one page version that I submit to
companies: [PDF] [DOC]
[HTML]
The extended version: [PDF]
[DOC] [HTML]
Andrew
A. Kaufman

Canada:
1305
W 12th
Avenue
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Apt
404 |
Vancouver,
BC, Canada V6H1M3 |
 U.S.A.:
1961
W. Hidden Reserve
Court |
Mequon,
WI, USA 53092 |
To work for a
visual effects company, in research and development or
production, focusing on physical simulation.
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University
of British Columbia, Vancouver,
BC Master of Science in
Computer Science Anticipated
Graduation: September 2008 GPA: 3.60
Northwestern
University, Evanston,
IL Bachelor of Science in
Computer Science from
the McCormick School of Engineering & Applied
Science with an adjunct
major in Animate Arts Graduated:
June 2006 Major GPA: 3.77 / Overall GPA: 3.40
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Relevant
Graduate Courses: Scientific
Computing, Geometric Modeling, Human Computer
Interaction, Computer Vision, Sensorimotor
Computation, Level Set Methods, Computer Animation
Relevant
Undergraduate Courses: Computer
Graphics, Human Computer Interaction, Graphics &
Perception, Image Based Modeling & Rendering,
Animation Studio, Animate Arts I, II, III, & IV,
Computer Animation, Illustrated Worlds, Artificial
Intelligence in Entertainment, Artificial Intelligence
Programming, Scripting Languages, Data Structures &
Management, Computer Engineering
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Programming:
C/C++, Python, MEL, Maya
API, Java, OpenGL, tcsh, CommonLisp, Visual Basic, HTML,
JavaScript. Multimedia: Maya,
Houdini, Nuke, SolidWorks, Blender, Photoshop, After Effects,
Flash, Dreamweaver, Final Cut, Poser.
S. Sueda, A.
Kaufman, D. K. Pai. 2008. “Musculotendon
Simulation for Hand Animation”, In
ACM Transactions on
Graphics (Proceedings of SIGGRAPH 2008),Volume
27, Issue 3, Pages 83:1-83:8, Aug 2008.
A. Kaufman, S.
Sueda, D. K. Pai. 2008. “Dynamic Shoulder Simulation
Using Musculoskeletal Strands”, In Proceedings
of ISG 2008: Shoulder biomechanics in medicine, ergonomics, and
sport, July 2008.
Image
Engine Design Inc., Vancouver, BC,
Canada September
2009 – Present Research
& Development Programmer
– Major
projects include integrating hair dynamics with our proprietary
grooming system, maintaining and contributing to the open source
visual effects project “cortex-vfx”, and facility
wide Houdini integration.
Image
Engine Design Inc., Vancouver, BC,
Canada September
2008 – September 2009 Junior
R & D Programmer
– Major
projects included a python interface and GUI for manipulating
Renderman compliant render passes; upgrading, maintaining, and
building a GUI for our proprietary dynamic simulation software;
render farm management of batch renders and networked preview
renders; a tool allowing artists to view current work in place
with cuts from editorial.
Recon
Instruments Inc., Vancouver, BC,
Canada
February
2008 – August 2008 Industrial
Design Coordinator – In
charge of virtual prototyping, style design, technical modeling,
and user interface design for multi-functional, wearable
technology in competitive sporting environments. I am a member of
the technical design team and I report directly to the president
of the company.
Sensorimotor
Systems Lab, Vancouver, BC,
Canada Summer
2007 – Present Graduate
Research Assistant –
Developing a musculoskeletal simulation of the human upper
limb using a strand-based muscle system; seamless integration of
biomechanically realistic secondary motion into a traditional
animation pipeline; created custom interfaces for the modeling of
musculoskeletal systems; extended the simulation code base.
University
of British Columbia, Vancouver,
BC, Canada Fall
2006 – Winter 2007 Graduate
Teaching Assistant –
Developing, running, and grading labs; holding office hours;
developing, proctoring, and grading quizzes and exams; guiding
and grading several group projects; and giving an occasional
guest lecture.
Tomorrow
Lab, Evanston,
IL Summer
2005 – Winter 2006 Research
Assistant – MEL scripting
for the visualization of complex molecular models; gained
experience writing MEL procedures, creating custom interfaces for
specific user groups, solving real world research problems, and
documenting them as research papers.
ArticuLab,
Evanston,
IL Summer
2005 – Fall 2005 Animator
– Responsible for animating a virtual character designed
for collaborative storytelling with children. Improved the
animation pipeline of the embodied conversational agent by
reworking the connection between animation software and the code
base; helped develop an automatic real-time lip syncing system
based on pre-made viseme animations and phonemes extracted from
audio files.
Cognition
and Language Lab, Evanston,
IL Summer
2004 – Spring 2006 Computer
Technician – Managed a
network of 16 computers; fix, upgrade, and install hardware and
software; maintain backup systems; program experiments to be run
both in the lab and around the world.
Mathematica
Policy Research Inc., Princeton,
NJ Summer
2003 Supervisor’s
Assistant – Updated
the databases of research data for several projects; processed
finalized surveys and maintained records for multiple projects;
did research to locate specific PhD candidates; took and directed
calls from doctors and medical directors for medical policy
research; organized the working hours for a group of employees.
Simulated
Control for Balancing, Computer
Animation Winter
2008 Developed a controller for stabilizing the center
of mass of an articulated character. Demonstrated the versatility
of the balance controller with a range of simulated scenarios,
including the effects of noise, reacting to projectiles, and the
use of unstable and inclined ground surfaces.
Planar
Matchmove, Computer
Vision Winter
2007 Implemented a planar version of the matchmove
problem. The matchmove problem involves inserting computer
graphics into real images. The implementation provides a
matchmove pipeline that can be used in post production.
iFree,
Human Computer
Interaction Fall
2006 Designed and developed a prototype MP3 player that is
accessible to people with visual disabilities. Conducted a user
study with visually disabled subjects, indicating that visually
disabled users are fully capable of using iFree.
Skewed Time,
Animate Arts Senior Project
Winter & Spring 2006 Wrote a custom video filter to
experiment with the relationship between time and space. This
artwork was exhibited in Chicago throughout October 2006 in the
show Structural Elements: Selected Chicago New Media Artists.
Information,
Animate Arts
IV Winter
2006 Modeled, animated, and rendered a 3D animated short
based on a Rube Goldberg machine. Used Alias Maya's physics
engine to perform the rigid body collisions that drive the motion
throughout the short.
Mime and
Punishment, Animation
Studio Fall
2005 & Winter 2006 Spent the fall developing a story,
creating storyboards, modeling, and rigging the characters. Spent
the winter instructing a group of animators to create a 3D
animated short film ready for submission to animation festivals.
Virtual
Interactive Environment, Illustrated
Worlds Spring
2005 The goal of this project
was to reconstruct a 3D architectural model of the Chicago Midway
Gardens. We used non-photorealistic rendering techniques to
visualize uncertainty in the model, and finalized the design with
Alias Maya.
Glare
Removal, Independent
Study Fall
2004 The goal of this project
was to be able to remove excess glare from high dynamic range
images in order to make them seem more realistic; gained
experience working on the research side of computer graphics.
Image
Morphing Demo, Image Based
Modeling & Rendering
Spring 2004 Created
a graphical user interface to demonstrate the differences between
the leading methods of image morphing.
Autonomous
Robot, Northwestern Design
Competition Winter
& Spring 2004 Organized
and lead an eclectic group of experts to design, build, and use
an autonomous robot in competition; responsible for the
electronic and programmed portions of the robot.
Leaf
blower Backpack, Engineering
Design & Communication
Spring
2003 Learned to work in a
small team to bring a client’s idea to creation; gained a
thorough knowledge of the entire engineering design process;
improved abstract thinking skills involved in solving a design
problem.
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HONORS,
ACTIVITIES, & INTERESTS
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Exhibited Chicago
New Media Artist 2006; ACM SIGGRAPH Member since 2005; Dean’s
List: Spring 2006, Winter 2006, Fall, Spring & Winter 2005;
Phi Gamma Delta Fraternity, 2002-2006; Northwestern University
Men’s Club Ice Hockey, 2002-2003; Skiing, Hiking, Camping,
Travel, Musculoskeletal Simulation, Physically-based Simulation,
Simulation of Natural Phenomena, Animation, Film, Sculpture,
Installation Art, Interactive Media.
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