Current Research Projects

Avalanche is a multiplayer game in which four students assume identities and unique team roles to prevent an impending natural disaster from destroying their home town. Each character has special abilities, but everyone must work together to effectively solve mathematical puzzles associated with avalanche prevention.
Counting on Frank
This game became a commercial product in 1994. EGEMS worked on the educational design, MotionWorks developed it, and Electronic Arts published it. The player's goal is to help a boy named Henry and his dog Frank win a contest that requires them to guess the number of jellybeans in a jar. They are rewarded with clues when they solve mathematical word problems.
The Incredible Machine
This series of logic puzzles served as an environment which was used and modified in an EGEMS study to study the intricacies of co-operative learning activities.Definition goes here.
Island is a computer game designed for elementary school students. Its primary purpose is to study the effectiveness of collaborative learning on a game with no storyline. Characters are stranded on a island and must earn materials in order to construct communities.
Phoenix Quest
A single-player game, Phoenix Quest is a multimedia, cross-curricular adventure aimed at making mathematics more appealing to girls 9 to 14 years old. It integrates math with language arts activities. The story takes place in a mythical island group called the Phoenix Archipelago, and involves teenage characters and over 15 mathematics puzzles to solve, each with many levels of difficulty. This game is now available for the Windows 2000 platform.
Super Tangrams
A "tangram" is a puzzle activity in which you take different shapes and put them together to create a bigger shape. This one-player game was designed to study the effects of different design strategies on children's learning and on their attitude toward complex mathematical concepts. The game's object is to fit various geometric shapes into a picture by using different techniques, such as translation, rotation and reflection.
Prime Climb
Prime Climb is our latest release. Prime Climb is a two-person network game. Playing on different computers, the two players' characters are joined by a rope, and they must climb the mountain of numbers without falling. If each player lands on numbers which share common factors, they will fall and lose the game. By collaborating strategically and using the game's hint-giving tools, the team can reach the summit safely. This game is currently aimed at Grade 6 and Grade 7 students, and can be used in a classroom model to reinforce the mathematical concept of factorization.