Quest is multi-media, cross-curricular adventure developed by
the EGEMS project (Electronic Games for Education in Math and
Science) at the University of British Columbia. The EGEMS iterative
research and development process involved over 20 teachers and
university educators as well as nearly 500 students during a
3 year period.
intent of Phoenix Quest is to make mathematics appealing to
girls from ages 9 to 14 by incorporating game and activity elements
that girls find interesting, important and challenging. Phoenix
Quest has an exotic storyline set in mythical islands near Hong
Kong; contains intriguing teenage and fantasy characters willing
and able to communicate; and encourages cooperative play and
group problem solving.