Goals and Descriptions
We strive to make Math and Science learning really, really fun!
The research activities of the UBC EGEMS research team focus on
the human-computer interaction issues associated with learning in
an electronic game environment. Specific topics include:
engage learners (9-14) in conscious reflective exploration of
is studying which game formats (e.g. fast-action, simulations,
puzzles, etc.) can be used to carry math and science educational
content most effectively in terms of attractiveness to students
and conductiveness of learning.
increase achievement, confidence, and enjoyment in math and other
subjects (and in using computers).
refers to create appropriate reward system and embellishments
of the games to motivate students to learn.
support a range of learning style preferences (gender issues).
and girls learn in different manners. In many cases, our studies
show that girls often progress more meticulously than boys
in playing games. This does not imply that girls learn slower
or less than boys at a given time, but that girls seems to
be engaged in other exploring activities while boys tends
to march through the levels in the game; and we want our games
to be supportive of both.
programs do not stand alone: they are integrated with other forms
of education (teacher, textbook, etc.)
games don't contain all there is to know about certain topics;
thus they are best to be used in conjunction with other teaching
materials such as textbooks etc.. We are studying how to integrate
electronic game learning with more traditional classroom learning
environments and this covers research in the effect of collaborative
play and the role of mediation by teachers.
EGEMS research is currently supported by funding from:
Province of BC
and Graphics Interdisciplinary Centre (MAGIC)
Natural Sciences and Engineering Research Council of Canada (NSERC)