Island
is a multiplayer game designed for elementary school students.
Its primary purpose is to study the effectiveness of collaborative
learning on a game with no storyline (cf. Avalanche).
Island
runs on Apple PowerPC computers on an ethernet or localtalk
network. The game can be played alone, but some puzzles do require
a partner.
A
group of players, represented by unique icons, are stranded
on an island. The current objective of the game is to earn building
materials by winning puzzles and to use these materials to construct
houses.
The
Story
There
is no set storyline, and it is up to the students to create
a story of their own, if they wish, or to play by an alternate
motivational method.
The
Players
The
eventual gaming strategy of Island
is to have an entire class participate in the same island. While
only a limited amount of players can be playing at once (currently
this limit is four), all the students will load the same Island
game and continue building on the same island, creating some
sort of community.
The
Puzzles
There
are so far two puzzles in Island,
Builder and Prime Climb. Each has varying difficulty levels
and corresponding rewards.
The People (subject to major revision)
Island
is an EGEMS project. The founder and director of EGEMS is
Dr. Maria Klawe.
The Progress
A
pilot study of Island
has just been completed at Trafalgar Elementary School in Vancouver,
British Columbia. Reports written by Tim Chen are available
here. Work is proceeding on Island
and it is hoped that the next test run of Island
will be conducted at Kerrisdale Elementary sometime starting
in April.
The Future
Student
feedback will always be an invaluable source of advice on the
direction of Island
development. The best of the student wishes will be implemented
in a way that the EGEMS members feel will be conducive to the
Island
learning experience. Work on Island
will continue to ensure that the goal of a unique, enjoyable
multiplayer educational game will be achieved.