Long Papers Review |
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SYNCHRONOUS COLLABORATION SUPPORT FOR CHILDREN
Wed 11:00-11:20 Stacey D. Scott, Regan L. Mandryk, Kori M. Inkpen Understanding Children's Interactions in Synchronous Shared Environments - using custom version of PrimeClimb (Avalanche version) built by UBC EGEMS * screenshots helpful in analysis - flexible technology (multiple input device) leads to flexible roles - setup of student locations - can observe turning to look at partner - note virtual pointing w mouse not recorded - some students liked separated positions, but b/c of the novelty of the headphones * what about relationship between pairs? - study conducted on students aged 11-13 Wed 11:20-11:40 Danaë Stanton, Helen Heale, Vicor Bayon Interfaces to Support Children's Co-present Collaboration: Multiple Mice and Tangible Technologies
- KidStory
- for kids 5-7, develop collaborative storytelling
- evaluation study on collaborative learning
- ages 6-7, KidPad w zooming, task was to recreate a poem
- multiple mice vs single mouse
- w 2 mice, increased verbalization but decreased reciprocity or elaboration
of ideas
- boy-boy, girl-girl, boy-girl pairings
- w 1 mouse, longer descussions (joint decisions), domination by partner,
conflict
- corellated what they talked about with their execution
Wed 11:40-12:20 Kimiko Ryokai, Catherine Vaucelle, Justine Cassell Literacy Learning by Storytelling with a Virtual Peer - Sam - agent who tells story - Emergent Literacy Learning - view children as learning oral and written skills together - outside-in literacy skills - role of students became to teach agent.. - Sam - can share stories w advanced form - tell/elicit stories - currently Wizard-of-Oz implementation - experimental design - 28 girls, 5 years old - 4 conditions, 1:1, 1:0, 2:1, 2:0 student-Sam ratio - increased use of speech, and temporal and spatial info - children regarded Sam as storytelling partner, children tried to coach Sam Wed 12:20-12:40 Tom Moher, Janet Kim, David Haas A Two-tiered Collaborative Design for Observational Science Activities in Simulated Environments
- what kids ought to be doing as learning goals for scienfic explanations
- focus on these skills in elementary schools
- teacher guided learning activities involving kids in 1st person observational
science investigations
- virtual ambients
- 3D simluations
- environments in which students can walk araound and record data (students
can't change vars)
- just environment
- thus role of teacher is important
- not stand-alone technology
- two-tiered strategy
1) meet in whole class group: plan, talk about results
2) meet in small groups: active explanation
* students develop confidence as investigators
- 1 person moved with controller, while others used PDA's for data recording
- no contention for controller
COMPUTER SUPPORT TO SCAFFOLD COLLABORATIVE LEARNING Wed 3:00-3:20 David Jonassen, Herbert Remidez Mapping Alternative Discourse Structures onto Computer Conferences - up and running in Nov 1 - posting of messages on an unmoderated discussion board - teachers can set up a board in five minutes - minimalist instructions to students, to see myriad of ways in which students interpret assignment - goal: to enforce students to talk to each other using certain message types or formats when posting - students provide opinion, experience - flexible tool that supports different kinds of learning (chemistry, math, etc), thus it's important to scaffold this stuff - asynchronous (posts), synchronous (notification, message) - cannot attach images.. but each group has some shared space to help share files Wed 3:20-3:40 Amy S. Wu, Rob Farrell, Mark K. Singley Scaffolding Group Learning in a Collaborative Networked Environment
- background
- need tools to monitor group activities and self-understanding
- tutor has 3 roles
- advice
- control over activites
- manage peer collaboration
- idea: coaching and monitoring == scaffolding
- Algebra Jam
- synchronous remote collaboration
- engages students in problem-finding
- tools:
- team blackboard
- object oriented chat (can point to things that you want to talk about)
- shared workspace (perform calculations,etc)
- bookshelf exists for resources
- agent that supports environment
- method
- giving groups 3 problems to solve in one hour
- explored nature of collaboration
Wed 3:40-4:20 Brian J. Reiser Why Scaffolding Should Sometimes Make Tasks More Difficult for Learners
- scaffolding requires balance
- examples: KIE, Model-It, Belvedere
- but no general theoretical framework for characterizing how scaffolds assist
learning
- scaffolding the connection to domain thinking (try to apply learning of science
to the real domain), applying solution to the real world
-- connection from specifics to general
- why tools matter
- cognitive artifacts affect ease of understanding and manipulating info (Norman)
- task is not a fixed entity
-- tasks emerge through the interaction of person and tool
- strategic tools
- strategic artifacts
- get students to articulate by forcing them to focus on certain strats of data
analysis
- show that software influence the way that students work
- pre/post tests for testing whether or not this idea works
Wed 4:20-4:40 Amy Bruckman, Carlos Jensen, Austina DeBonte Gender and Programming Achievement in a CSCL Environment
- issues differ by:
- age, class, cultures, gender stereotypes
- issues change rapidly
- unclear what problems are
- children programming
- 3.4 gigs of data
- kids log onto server and initiate instructions
- analysis is based on Perl scripts categorizing data
- girls spend slightly more time communicating (marginal significance: p=0.08)
- programming achievement
- identify basic concepts like flow control
- weights assigned based on importance and difficulty
- time vs task curve like LOG
- achievement increases with time on task
- curve for girls is longer than for boys
- boys have higher achievement level than girls observed.. but..
- note previous programming experience (27% did for boys while 16% for girls)
- so perform regression analysis to see if this is true.. found that boys
and girls perform same
- self-selection
- achievement correlates with interest
*** BUT why do boys have more programming experience? gender difference in
interest too?
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