References

1. Gender Differences in Vancouver Secondary Students' Interests Related to Information Technology Careers

2. Klawe, M. M. & Phillips, E. (1995). A classroom study: Electronic games engage children as researchers. Proceedings of Computer Support for Collaborative Learning '95 (CSCL), Bloomington, Indiana. PostScript File or MS Word File

3. Sedighian, K., & Sedighian, A. S. (1997). Aesthetic Response: Children's Reactions to Color and Graphics in Educational Software. ED-MEDIA 97: World Conference on Educational Multimedia and Hypermedia, Calgary, Canada. MS Word File

4. Sedighian, K. & Klawe, M. M. (1996). An Interface Strategy for Promoting Reflective Cognition in Children. Submitted to CHI '96. PostScript File or MS Word File

5. Klawe, M., Cavers, I., Popowich, F., & Chen, G. (2000). ARC: A Computer Science Post-Bacclaureate Diploma Program That Appeals To Women. To appear in the conference proceedings of WWC2000 and CCWEST. MS Word 97 File

6. Sedighian, K. & Sedighian, A. S. (1996). Can Educational Computer Games Help Educators Learn About the Psychology of Learning Mathematics in Children? 18th Annual Meeting of the International Group for the Psychology of Mathematics Education -- the North American Chapter, Florida, USA. MS Word File

7. Sedighian, K. (1997). Challenge-driven learning: A model for children's multimedia mathematics learning environments. ED-MEDIA 97: World Conference on Educational Multimedia and Hypermedia, Calgary, Canada. (WINNER of a Best-Paper award) MS Word File

8. Westrom, M. & Super, D. (1996). Click Smart: Some Considerations for the Design of Click-ons in Educational Games. CGDC '96. HTML File

9. Klawe, M. M. (1999). Computer Games, Education And Interfaces: The E-GEMS Project. MS Word 97 File

10. Gribble, S. (1995). Computer Science 449 Thesis: The Phoenix Quest. PostScript File

11. Klawe, M. M., Super, D. & Westrom, M.L. (1995). Counting on Frank: Postmortem of an Edutainment Product. PostScript File or MS Word File

12. McGrenere, J. (June 1996). Design: Educational Electronic Multi-Player Games -- A Literature Review. Technical Report 96-12, the University of British Columbia. PostScript File or Adobe Acrobat File

13. Westrom, M., Super, D. & Klawe, M. Design Issues Involving Entertainment Click-ons.. CHI '95. HTML File

14. Klawe, M. M. (1999). Designing Game-Based Interactive Multimedia Mathematics Learning Activities. MS Word 97 File

15. Sedighian, K., & Westrom, M. (1997). Direct Object Manipulation vs. Direct Concept Manipulation: Effect of Interface Style on Reflection and Domain Learning. HCI 97: Premier European Conference on Human-Computer Interaction, Bristol, UK. MS Word File

16. Phillips, E. & Klawe, M. (1995). Engaging Children as Collaborative Researchers: A Classroom Study with Electronic Mathematical Games. PostScript File or MS Word File

17. McGrenere, J., Inkpen, K., Booth, K. & Klawe, M. (June 1996). Experimental Design: Input Device Protocols and Collaborative Learning. Technical Report 96-11, the University of British Columbia. .PS File or MS Word File

18. Lawry, J., Upitis, R., Klawe, M., Inkpen, K., Anderson, A., Ndunda, M., Hsu, D., Leroux, S., Sedighian, K. (1993). Exploring Common Conceptions About Boys and Electronic Games. Journal of Computers in Math and Science Teaching. PostScript File

19. Upitis, R. (1995). From Hackers to Luddites, Game Players to Game Creators: Profiles of Adolescent Students Using Technology. PostScript File or MS Word File

20. Chan, V., Stafford, K., Klawe, M. & Chen, G. (2000). Gender Differences in Vancouver Secondary Students' Interests Related to Information Technology Careers. To appear in the conference proceedings of WWC2000 and CCWEST. MS Word 97 File

21. Koch, C. (1995). Is Equal Computer Time Fair For Girls? A Computer Culture in a Grade 7/8 Classroom. PostScript File or MS Word File

22. Young, J. & Upitis, R. (1999). The Microworld of Phoenix Quest: Social and Cognitive Considerations.. MS Word File

23.Klawe, M., Westrom, M., Davidson, K., Super, S. (1996). Phoenix Quest: lessons in developing an educational computer game for girls ... and boys. Presented at ICMTM96. HTML File

24. Saxton, S. & Upitis, R. (1995). Players, Resistors and Creators: Adolescents and Computer Games. PostScript File or MS Word File

25. Inkpen, K., Booth, K. S., Klawe, M. & Upitis, R. (1995). Playing Together Beats Playing Apart, Especially for Girls. Proceedings of Computer Support for Collaborative Learning '95 (CSCL), Bloomington, Indiana. PostScript or MS Word File

26. De Jean, J., Upitis, R., Koch, C. & Young, J. (1999). The Story of Phoenix Quest: How Girls Respond to a Prototype Language and Mathematics Computer Game. MS Word File

27. Sedighian, K. & Klawe, M. (1996). Super Tangrams: A Child-Centered Approach to Designing a Computer Supported Mathematics Learning Environment. ICLS '96. PostScript File or MS Word File

28. Graves, D. & Klawe, M. (1997). Supporting Learners in a Remote CSCL Environment: The Importance of Task and Communication. Proc. of CSCL '97, Toronto ONT. PostScript or MS Word 6 or Acrobat/PDF format.

29. Graves, D. (1997). Supporting Learners in a remote CSCL Environment: The Importance of Task and Communication. Thesis/Technical Report - approx. 100 pages. View HTML abstract or download entire PostScript file here.

30. Upitis, R. (1995). Toys and Technology. PostScript File or MS Word File

31. Sedighian, K. & Sedighian, A. S. (1997). Use of Background Music in Electronic Learning Environments. ED-MEDIA 97: World Conference on Educational Multimedia and Hypermedia, Calgary, Canada. MS Word File

32. De Jean, J. & Upitis, R. (1995). Using CD-ROM Books and Paperbacks in a Grade 7/8 Poetry Unit. PostScript File or MS Word File

33. Inkpen, K., Upitis, R., Klawe, M., Lawry, J., Anderson, A., Ndunda, M., Sedighian, K., Leroux, S., Hsu, D. (1994). "We Have Never Forgetful Flowers in Our Garden:" Girls’ Responses To Electronic Games. Journal of Computers in Math and Science Teaching. PostScript File or MS Word File

34. Upitis, R., Dearden, R., Inkpen, K., Lawry, J., Klawe, M., Davidson, K., Leroux, S., Hsu, D., Thorne, N., Sedighian, K., Scharein, R. & Anderson, A. (1994). Weird-a-gons and Other Folded Objects: The Influence of Computer Animation, Paper Models, and Cooperative Mediation on Spatial Understanding. PostScript File or MS Word File

35. Klawe, M. M. (1998). When does the use of Computer Games and Other Interactive Multimedia Software Help Students Learn Mathematics? MS Word 97 File


 

 

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