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Laparoscopic Surgery Simulation - Iman Brouwer
 

Table of Contents:
- Background and Motivation
- Related Research
- Experimental Question
- Surgical performance measures
- Hardware degradation measures
- References

Background and Motivation

VR technology has advanced significantly in the past decade. Technology for haptic interfaces has advanced to such an extent that the market has segmented into two groups: high-end devices costing over US$10,000, and low cost devices averaging approximately US$100. The high-end devices are developed for, amongst other areas, haptic research and surgical simulation, while the low-end devices are produced mainly for the PC video game industry, and more recently are appearing as OEM components of complex interfaces, such as automobile cockpit controls.

This price gap can be explained partly by the disparity in production size and complexity among categories. A significant price reduction is achieved by only generating simple force profiles. This makes it possible to build all controller hardware into the device itself, and then only maintain low bandwidth communication between the device and the computer. Differences in design objectives are another cause of the price gap. Gaming interfaces are designed to merely convey the sense of a force event or texture, thereby allowing the use of inexpensive components. However, the design objective in interfaces for laparoscopic surgery simulation is to render forces accurately enough to match or exceed the limitations of human force perception. Whether such high standards for laparoscopic surgery simulation are actually needed has not yet been demonstrated. Arguments can be made to the contrary. Research in multimodal perception shows that in many contexts we rely more on vision than touch to judge quantities such as size, shape and position. In judging stiffness in the face of contradictory cues, the perceptual system may discard haptic information altogether. Since a force feedback haptic interface can make up a large part of the cost of a laparoscopy simulation station, it is important for surgical educators to know how improvements in haptic rendering will relate to improvements in training effectiveness.

Related Research

Previous work by other researchers includes research on task performance of a simulated dissecting and suturing task at different magnitudes of force feedback. The relationship between the quality of force feedback and task performance has been researched in other tasks but not in surgery. Since the use of our senses is very task specific, these results do not necessarily apply to minimally invasive surgery.

Experimental Question

How does surgical performance change with each haptic interface quality parameter (e.g. friction, cogging, maximum force etc.)?

Our research is based on the understanding that there are three different interpretations of haptic interface quality. The first interpretation directly links the quality of the interface to the quality of the components: if two haptic devices are exactly the same, but one has motors with lower inertia, one would say the low inertia device is of higher quality. A second interpretation of haptic quality is that of subjective user tests: which of the two devices 'feels' better. This is different from the first interpretation since, possibly dependent on the application, one might not be able to tell the difference between the two previously mentioned devices. A third interpretation is based on task performance. Maybe with inexpensive components, the interface doesn't feel as good, but the user is able to execute the task just as good. For this project we're interested in task performance: surgical performance in this case.

Surgical performance measures

A previously developed quantitative method [McBeth] that relates instrument kinematics to surgical performance will be expanded to include algorithms that take into account force and torque values. The following aspects of surgical performance will be included:

  • Task completion time
  • Tool kinematics
  • Force and torque characteristics
  • Error frequency

Hardware degradation measures

Inexpensive components make an inexpensive interface. We are modeling the characteristics of inexpensive components such as motors, transmissions and electronics, and incorporating them into the overall system behavior. Using these models, we can make a high quality interface emulate the characteristics of an inexpensive device.

For flexibility, all hardware degradations are made in software.The following picture shows where we intercept the signals to insert our transfer functions.

References

Paul B. McBeth, A.J. Hodgson, A.G. Nagy and K. Qayumi, “Quantitative methodology of evaluating surgeon performance in laparoscopic surgery”. MMVR, January 2002

K.E. MacLean, “Emulation of Haptic Feedback for Manual Interfaces”, Ph.D. Thesis, MIT, 1996

Christopher R. Wagner, Nicholas Stylopoulos, Robert D. Howe, “The Role of Force Feedback in Surgery: Analysis of Blunt Dissection.” Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002: 73-79

 


Last Updated On:
September 25, 2003 4:08 PM