PBRT
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00001 00002 // 00003 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas 00004 // Digital Ltd. LLC 00005 // 00006 // All rights reserved. 00007 // 00008 // Redistribution and use in source and binary forms, with or without 00009 // modification, are permitted provided that the following conditions are 00010 // met: 00011 // * Redistributions of source code must retain the above copyright 00012 // notice, this list of conditions and the following disclaimer. 00013 // * Redistributions in binary form must reproduce the above 00014 // copyright notice, this list of conditions and the following disclaimer 00015 // in the documentation and/or other materials provided with the 00016 // distribution. 00017 // * Neither the name of Industrial Light & Magic nor the names of 00018 // its contributors may be used to endorse or promote products derived 00019 // from this software without specific prior written permission. 00020 // 00021 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00022 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00023 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 00024 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 00025 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 00026 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 00027 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 00028 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 00029 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00030 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00031 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00032 // 00034 00035 00036 00037 #ifndef INCLUDED_IMF_VEC_ATTRIBUTE_H 00038 #define INCLUDED_IMF_VEC_ATTRIBUTE_H 00039 00040 //----------------------------------------------------------------------------- 00041 // 00042 // class V2iAttribute 00043 // class V2fAttribute 00044 // class V2dAttribute 00045 // class V3iAttribute 00046 // class V3fAttribute 00047 // class V3dAttribute 00048 // 00049 //----------------------------------------------------------------------------- 00050 00051 #include <ImfAttribute.h> 00052 #include "ImathVec.h" 00053 00054 00055 namespace Imf { 00056 00057 00058 typedef TypedAttribute<Imath::V2i> V2iAttribute; 00059 template <> const char *V2iAttribute::staticTypeName (); 00060 template <> void V2iAttribute::writeValueTo (OStream &, int) const; 00061 template <> void V2iAttribute::readValueFrom (IStream &, int, int); 00062 00063 00064 typedef TypedAttribute<Imath::V2f> V2fAttribute; 00065 template <> const char *V2fAttribute::staticTypeName (); 00066 template <> void V2fAttribute::writeValueTo (OStream &, int) const; 00067 template <> void V2fAttribute::readValueFrom (IStream &, int, int); 00068 00069 00070 typedef TypedAttribute<Imath::V2d> V2dAttribute; 00071 template <> const char *V2dAttribute::staticTypeName (); 00072 template <> void V2dAttribute::writeValueTo (OStream &, int) const; 00073 template <> void V2dAttribute::readValueFrom (IStream &, int, int); 00074 00075 00076 typedef TypedAttribute<Imath::V3i> V3iAttribute; 00077 template <> const char *V3iAttribute::staticTypeName (); 00078 template <> void V3iAttribute::writeValueTo (OStream &, int) const; 00079 template <> void V3iAttribute::readValueFrom (IStream &, int, int); 00080 00081 00082 typedef TypedAttribute<Imath::V3f> V3fAttribute; 00083 template <> const char *V3fAttribute::staticTypeName (); 00084 template <> void V3fAttribute::writeValueTo (OStream &, int) const; 00085 template <> void V3fAttribute::readValueFrom (IStream &, int, int); 00086 00087 00088 typedef TypedAttribute<Imath::V3d> V3dAttribute; 00089 template <> const char *V3dAttribute::staticTypeName (); 00090 template <> void V3dAttribute::writeValueTo (OStream &, int) const; 00091 template <> void V3dAttribute::readValueFrom (IStream &, int, int); 00092 00093 00094 } // namespace Imf 00095 00096 // Metrowerks compiler wants the .cpp file inlined, too 00097 #ifdef __MWERKS__ 00098 #include <ImfVecAttribute.cpp> 00099 #endif 00100 00101 #endif