PBRT
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AnimatedTransform (defined in Transform) | Transform | [friend] |
GetInverseMatrix() const (defined in Transform) | Transform | [inline] |
GetMatrix() const (defined in Transform) | Transform | [inline] |
HasScale() const (defined in Transform) | Transform | [inline] |
Inverse (defined in Transform) | Transform | [friend] |
IsIdentity() const (defined in Transform) | Transform | [inline] |
operator!=(const Transform &t) const (defined in Transform) | Transform | [inline] |
operator()(const Point &pt) const (defined in Transform) | Transform | [inline] |
operator()(const Point &pt, Point *ptrans) const (defined in Transform) | Transform | [inline] |
operator()(const Vector &v) const (defined in Transform) | Transform | [inline] |
operator()(const Vector &v, Vector *vt) const (defined in Transform) | Transform | [inline] |
operator()(const Normal &) const (defined in Transform) | Transform | [inline] |
operator()(const Normal &, Normal *nt) const (defined in Transform) | Transform | [inline] |
operator()(const Ray &r) const (defined in Transform) | Transform | [inline] |
operator()(const Ray &r, Ray *rt) const (defined in Transform) | Transform | [inline] |
operator()(const RayDifferential &r) const (defined in Transform) | Transform | [inline] |
operator()(const RayDifferential &r, RayDifferential *rt) const (defined in Transform) | Transform | [inline] |
operator()(const BBox &b) const (defined in Transform) | Transform | |
operator*(const Transform &t2) const (defined in Transform) | Transform | |
operator<(const Transform &t2) const (defined in Transform) | Transform | [inline] |
operator==(const Transform &t) const (defined in Transform) | Transform | [inline] |
Print(FILE *f) const (defined in Transform) | Transform | |
Quaternion (defined in Transform) | Transform | [friend] |
SwapsHandedness() const (defined in Transform) | Transform | |
Transform() (defined in Transform) | Transform | [inline] |
Transform(const float mat[4][4]) (defined in Transform) | Transform | [inline] |
Transform(const Matrix4x4 &mat) (defined in Transform) | Transform | [inline] |
Transform(const Matrix4x4 &mat, const Matrix4x4 &minv) (defined in Transform) | Transform | [inline] |
Transpose (defined in Transform) | Transform | [friend] |