PBRT
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AddPrimitive(Reference< Primitive > prim) (defined in Voxel) | Voxel | [inline] |
Intersect(const Ray &ray, Intersection *isect, RWMutexLock &lock) (defined in Voxel) | Voxel | |
IntersectP(const Ray &ray, RWMutexLock &lock) (defined in Voxel) | Voxel | |
size() const (defined in Voxel) | Voxel | [inline] |
Voxel() (defined in Voxel) | Voxel | [inline] |
Voxel(Reference< Primitive > op) (defined in Voxel) | Voxel | [inline] |