This is the complete list of members for
ProjectionLight, including all inherited members.
IsDeltaLight() const (defined in ProjectionLight) | ProjectionLight | [inline, virtual] |
Le(const RayDifferential &r) const (defined in Light) | Light | [virtual] |
Light(const Transform &l2w, int ns=1) (defined in Light) | Light | [inline] |
LightToWorld (defined in Light) | Light | [protected] |
nSamples (defined in Light) | Light | |
Pdf(const Point &, const Vector &) const (defined in ProjectionLight) | ProjectionLight | [virtual] |
Power(const Scene *) const (defined in ProjectionLight) | ProjectionLight | [virtual] |
Projection(const Vector &w) const (defined in ProjectionLight) | ProjectionLight | |
ProjectionLight(const Transform &light2world, const Spectrum &intensity, const string &texname, float fov) (defined in ProjectionLight) | ProjectionLight | |
Sample_L(const Point &p, float pEpsilon, const LightSample &ls, float time, Vector *wi, float *pdf, VisibilityTester *vis) const (defined in ProjectionLight) | ProjectionLight | [virtual] |
Sample_L(const Scene *scene, const LightSample &ls, float u1, float u2, float time, Ray *ray, Normal *Ns, float *pdf) const (defined in ProjectionLight) | ProjectionLight | [virtual] |
SHProject(const Point &p, float pEpsilon, int lmax, const Scene *scene, bool computeLightVisibility, float time, RNG &rng, Spectrum *coeffs) const (defined in Light) | Light | [virtual] |
WorldToLight (defined in Light) | Light | [protected] |
~Light() (defined in Light) | Light | [virtual] |
~ProjectionLight() (defined in ProjectionLight) | ProjectionLight | |