PBRT
/home/felix/UBC/projects/AdaptiveLightfieldSampling/pbrt_v2/src/lights/infinite.h
00001 
00002 /*
00003     pbrt source code Copyright(c) 1998-2012 Matt Pharr and Greg Humphreys.
00004 
00005     This file is part of pbrt.
00006 
00007     Redistribution and use in source and binary forms, with or without
00008     modification, are permitted provided that the following conditions are
00009     met:
00010 
00011     - Redistributions of source code must retain the above copyright
00012       notice, this list of conditions and the following disclaimer.
00013 
00014     - Redistributions in binary form must reproduce the above copyright
00015       notice, this list of conditions and the following disclaimer in the
00016       documentation and/or other materials provided with the distribution.
00017 
00018     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
00019     IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
00020     TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
00021     PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
00022     HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
00023     SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
00024     LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
00025     DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
00026     THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027     (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00028     OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029 
00030  */
00031 
00032 #if defined(_MSC_VER)
00033 #pragma once
00034 #endif
00035 
00036 #ifndef PBRT_LIGHTS_INFINITE_H
00037 #define PBRT_LIGHTS_INFINITE_H
00038 
00039 // lights/infinite.h*
00040 #include "pbrt.h"
00041 #include "light.h"
00042 #include "texture.h"
00043 #include "shape.h"
00044 #include "scene.h"
00045 #include "mipmap.h"
00046 
00047 // InfiniteAreaLight Declarations
00048 class InfiniteAreaLight : public Light {
00049 public:
00050     // InfiniteAreaLight Public Methods
00051     InfiniteAreaLight(const Transform &light2world, const Spectrum &power, int ns,
00052         const string &texmap);
00053     ~InfiniteAreaLight();
00054     Spectrum Power(const Scene *) const;
00055     bool IsDeltaLight() const { return false; }
00056     Spectrum Le(const RayDifferential &r) const;
00057     Spectrum Sample_L(const Point &p, float pEpsilon, const LightSample &ls,
00058         float time, Vector *wi, float *pdf, VisibilityTester *visibility) const;
00059     Spectrum Sample_L(const Scene *scene, const LightSample &ls, float u1, float u2,
00060         float time, Ray *ray, Normal *Ns, float *pdf) const;
00061     float Pdf(const Point &, const Vector &) const;
00062     void SHProject(const Point &p, float pEpsilon, int lmax, const Scene *scene,
00063         bool computeLightVis, float time, RNG &rng, Spectrum *coeffs) const;
00064 private:
00065     // InfiniteAreaLight Private Data
00066     MIPMap<RGBSpectrum> *radianceMap;
00067     Distribution2D *distribution;
00068 };
00069 
00070 
00071 InfiniteAreaLight *CreateInfiniteLight(const Transform &light2world,
00072         const ParamSet &paramSet);
00073 
00074 #endif // PBRT_LIGHTS_INFINITE_H