PBRT
TriangleMesh Member List
This is the complete list of members for TriangleMesh, including all inherited members.
alphaTexture (defined in TriangleMesh)TriangleMesh [protected]
Area() const (defined in Shape)Shape [virtual]
CanIntersect() const (defined in TriangleMesh)TriangleMesh [inline, virtual]
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const (defined in Shape)Shape [inline, virtual]
Intersect(const Ray &ray, float *tHit, float *rayEpsilon, DifferentialGeometry *dg) const (defined in Shape)Shape [virtual]
IntersectP(const Ray &ray) const (defined in Shape)Shape [virtual]
n (defined in TriangleMesh)TriangleMesh [protected]
nextshapeId (defined in Shape)Shape [static]
nReferences (defined in ReferenceCounted)ReferenceCounted
ntris (defined in TriangleMesh)TriangleMesh [protected]
nverts (defined in TriangleMesh)TriangleMesh [protected]
ObjectBound() const (defined in TriangleMesh)TriangleMesh [virtual]
ObjectToWorld (defined in Shape)Shape
p (defined in TriangleMesh)TriangleMesh [protected]
Pdf(const Point &Pshape) const (defined in Shape)Shape [inline, virtual]
Pdf(const Point &p, const Vector &wi) const (defined in Shape)Shape [virtual]
ReferenceCounted() (defined in ReferenceCounted)ReferenceCounted [inline]
Refine(vector< Reference< Shape > > &refined) const (defined in TriangleMesh)TriangleMesh [virtual]
ReverseOrientation (defined in Shape)Shape
s (defined in TriangleMesh)TriangleMesh [protected]
Sample(float u1, float u2, Normal *Ns) const (defined in Shape)Shape [inline, virtual]
Sample(const Point &P, float u1, float u2, Normal *Ns) const (defined in Shape)Shape [inline, virtual]
Shape(const Transform *o2w, const Transform *w2o, bool ro) (defined in Shape)Shape
shapeId (defined in Shape)Shape
TransformSwapsHandedness (defined in Shape)Shape
Triangle (defined in TriangleMesh)TriangleMesh [friend]
TriangleMesh(const Transform *o2w, const Transform *w2o, bool ro, int ntris, int nverts, const int *vptr, const Point *P, const Normal *N, const Vector *S, const float *uv, const Reference< Texture< float > > &atex) (defined in TriangleMesh)TriangleMesh
uvs (defined in TriangleMesh)TriangleMesh [protected]
vertexIndex (defined in TriangleMesh)TriangleMesh [protected]
VertexTexture (defined in TriangleMesh)TriangleMesh [friend]
WorldBound() const (defined in TriangleMesh)TriangleMesh [virtual]
WorldToObject (defined in Shape)Shape
~Shape() (defined in Shape)Shape [virtual]
~TriangleMesh() (defined in TriangleMesh)TriangleMesh