PBRT
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00001 00002 /* 00003 pbrt source code Copyright(c) 1998-2012 Matt Pharr and Greg Humphreys. 00004 00005 This file is part of pbrt. 00006 00007 Redistribution and use in source and binary forms, with or without 00008 modification, are permitted provided that the following conditions are 00009 met: 00010 00011 - Redistributions of source code must retain the above copyright 00012 notice, this list of conditions and the following disclaimer. 00013 00014 - Redistributions in binary form must reproduce the above copyright 00015 notice, this list of conditions and the following disclaimer in the 00016 documentation and/or other materials provided with the distribution. 00017 00018 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 00019 IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 00020 TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 00021 PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 00022 HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 00023 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 00024 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 00025 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 00026 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00028 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 00030 */ 00031 00032 #if defined(_MSC_VER) 00033 #pragma once 00034 #endif 00035 00036 #ifndef PBRT_CORE_SCENE_H 00037 #define PBRT_CORE_SCENE_H 00038 00039 // core/scene.h* 00040 #include "pbrt.h" 00041 #include "primitive.h" 00042 #include "integrator.h" 00043 00044 // Scene Declarations 00045 class Scene { 00046 public: 00047 // Scene Public Methods 00048 Scene(Primitive *accel, const vector<Light *> <s, VolumeRegion *vr); 00049 ~Scene(); 00050 bool Intersect(const Ray &ray, Intersection *isect) const { 00051 PBRT_STARTED_RAY_INTERSECTION(const_cast<Ray *>(&ray)); 00052 bool hit = aggregate->Intersect(ray, isect); 00053 PBRT_FINISHED_RAY_INTERSECTION(const_cast<Ray *>(&ray), isect, int(hit)); 00054 return hit; 00055 } 00056 bool IntersectP(const Ray &ray) const { 00057 PBRT_STARTED_RAY_INTERSECTIONP(const_cast<Ray *>(&ray)); 00058 bool hit = aggregate->IntersectP(ray); 00059 PBRT_FINISHED_RAY_INTERSECTIONP(const_cast<Ray *>(&ray), int(hit)); 00060 return hit; 00061 } 00062 const BBox &WorldBound() const; 00063 00064 // Scene Public Data 00065 Primitive *aggregate; 00066 vector<Light *> lights; 00067 VolumeRegion *volumeRegion; 00068 BBox bound; 00069 }; 00070 00071 00072 00073 #endif // PBRT_CORE_SCENE_H