PBRT
/home/felix/UBC/projects/AdaptiveLightfieldSampling/pbrt_v2/src/textures/fbm.h
00001 
00002 /*
00003     pbrt source code Copyright(c) 1998-2012 Matt Pharr and Greg Humphreys.
00004 
00005     This file is part of pbrt.
00006 
00007     Redistribution and use in source and binary forms, with or without
00008     modification, are permitted provided that the following conditions are
00009     met:
00010 
00011     - Redistributions of source code must retain the above copyright
00012       notice, this list of conditions and the following disclaimer.
00013 
00014     - Redistributions in binary form must reproduce the above copyright
00015       notice, this list of conditions and the following disclaimer in the
00016       documentation and/or other materials provided with the distribution.
00017 
00018     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
00019     IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
00020     TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
00021     PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
00022     HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
00023     SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
00024     LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
00025     DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
00026     THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027     (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00028     OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029 
00030  */
00031 
00032 #if defined(_MSC_VER)
00033 #pragma once
00034 #endif
00035 
00036 #ifndef PBRT_TEXTURES_FBM_H
00037 #define PBRT_TEXTURES_FBM_H
00038 
00039 // textures/fbm.h*
00040 #include "pbrt.h"
00041 #include "texture.h"
00042 #include "paramset.h"
00043 
00044 // FBmTexture Declarations
00045 template <typename T> class FBmTexture : public Texture<T> {
00046 public:
00047     // FBmTexture Public Methods
00048     ~FBmTexture() {
00049         delete mapping;
00050     }
00051     FBmTexture(int oct, float roughness, TextureMapping3D *map)
00052         : omega(roughness), octaves(oct), mapping(map) { }
00053     T Evaluate(const DifferentialGeometry &dg) const {
00054         Vector dpdx, dpdy;
00055         Point P = mapping->Map(dg, &dpdx, &dpdy);
00056         return FBm(P, dpdx, dpdy, omega, octaves);
00057     }
00058 private:
00059     // FBmTexture Private Data
00060     float omega;
00061     int octaves;
00062     TextureMapping3D *mapping;
00063 };
00064 
00065 
00066 FBmTexture<float> *CreateFBmFloatTexture(const Transform &tex2world,
00067         const TextureParams &tp);
00068 FBmTexture<Spectrum> *CreateFBmSpectrumTexture(const Transform &tex2world,
00069         const TextureParams &tp);
00070 
00071 #endif // PBRT_TEXTURES_FBM_H