, including all inherited members.
alphaTexture (defined in TriangleMesh) | TriangleMesh | [protected] |
Area() const (defined in Shape) | Shape | [virtual] |
CanIntersect() const (defined in TriangleMesh) | TriangleMesh | [inline, virtual] |
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const (defined in Shape) | Shape | [inline, virtual] |
Intersect(const Ray &ray, float *tHit, float *rayEpsilon, DifferentialGeometry *dg) const (defined in Shape) | Shape | [virtual] |
IntersectP(const Ray &ray) const (defined in Shape) | Shape | [virtual] |
n (defined in TriangleMesh) | TriangleMesh | [protected] |
nextshapeId (defined in Shape) | Shape | [static] |
nReferences (defined in ReferenceCounted) | ReferenceCounted | |
ntris (defined in TriangleMesh) | TriangleMesh | [protected] |
nverts (defined in TriangleMesh) | TriangleMesh | [protected] |
ObjectBound() const (defined in TriangleMesh) | TriangleMesh | [virtual] |
ObjectToWorld (defined in Shape) | Shape | |
p (defined in TriangleMesh) | TriangleMesh | [protected] |
Pdf(const Point &Pshape) const (defined in Shape) | Shape | [inline, virtual] |
Pdf(const Point &p, const Vector &wi) const (defined in Shape) | Shape | [virtual] |
ReferenceCounted() (defined in ReferenceCounted) | ReferenceCounted | [inline] |
Refine(vector< Reference< Shape > > &refined) const (defined in TriangleMesh) | TriangleMesh | [virtual] |
ReverseOrientation (defined in Shape) | Shape | |
s (defined in TriangleMesh) | TriangleMesh | [protected] |
Sample(float u1, float u2, Normal *Ns) const (defined in Shape) | Shape | [inline, virtual] |
Sample(const Point &P, float u1, float u2, Normal *Ns) const (defined in Shape) | Shape | [inline, virtual] |
Shape(const Transform *o2w, const Transform *w2o, bool ro) (defined in Shape) | Shape | |
shapeId (defined in Shape) | Shape | |
TransformSwapsHandedness (defined in Shape) | Shape | |
Triangle (defined in TriangleMesh) | TriangleMesh | [friend] |
TriangleMesh(const Transform *o2w, const Transform *w2o, bool ro, int ntris, int nverts, const int *vptr, const Point *P, const Normal *N, const Vector *S, const float *uv, const Reference< Texture< float > > &atex) (defined in TriangleMesh) | TriangleMesh | |
uvs (defined in TriangleMesh) | TriangleMesh | [protected] |
vertexIndex (defined in TriangleMesh) | TriangleMesh | [protected] |
VertexTexture (defined in TriangleMesh) | TriangleMesh | [friend] |
WorldBound() const (defined in TriangleMesh) | TriangleMesh | [virtual] |
WorldToObject (defined in Shape) | Shape | |
~Shape() (defined in Shape) | Shape | [virtual] |
~TriangleMesh() (defined in TriangleMesh) | TriangleMesh | |