PBRT
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00001 00002 /* 00003 pbrt source code Copyright(c) 1998-2012 Matt Pharr and Greg Humphreys. 00004 00005 This file is part of pbrt. 00006 00007 Redistribution and use in source and binary forms, with or without 00008 modification, are permitted provided that the following conditions are 00009 met: 00010 00011 - Redistributions of source code must retain the above copyright 00012 notice, this list of conditions and the following disclaimer. 00013 00014 - Redistributions in binary form must reproduce the above copyright 00015 notice, this list of conditions and the following disclaimer in the 00016 documentation and/or other materials provided with the distribution. 00017 00018 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 00019 IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 00020 TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 00021 PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 00022 HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 00023 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 00024 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 00025 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 00026 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00028 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 00030 */ 00031 00032 #if defined(_MSC_VER) 00033 #pragma once 00034 #endif 00035 00036 #ifndef PBRT_CORE_CAMERA_H 00037 #define PBRT_CORE_CAMERA_H 00038 00039 // core/camera.h* 00040 #include "pbrt.h" 00041 #include "geometry.h" 00042 #include "transform.h" 00043 00044 // Camera Declarations 00045 class Camera { 00046 public: 00047 // Camera Interface 00048 Camera(const AnimatedTransform &cam2world, float sopen, float sclose, 00049 Film *film); 00050 virtual ~Camera(); 00051 virtual float GenerateRay(const CameraSample &sample, 00052 Ray *ray) const = 0; 00053 virtual float GenerateRayDifferential(const CameraSample &sample, RayDifferential *rd) const; 00054 00055 // Camera Public Data 00056 AnimatedTransform CameraToWorld; 00057 const float shutterOpen, shutterClose; 00058 Film *film; 00059 }; 00060 00061 00062 class ProjectiveCamera : public Camera { 00063 public: 00064 // ProjectiveCamera Public Methods 00065 ProjectiveCamera(const AnimatedTransform &cam2world, 00066 const Transform &proj, const float screenWindow[4], 00067 float sopen, float sclose, float lensr, float focald, Film *film); 00068 protected: 00069 // ProjectiveCamera Protected Data 00070 Transform CameraToScreen, RasterToCamera; 00071 Transform ScreenToRaster, RasterToScreen; 00072 float lensRadius, focalDistance; 00073 }; 00074 00075 00076 00077 #endif // PBRT_CORE_CAMERA_H