PBRT
/home/felix/UBC/projects/AdaptiveLightfieldSampling/pbrt_v2/src/3rdparty/openexr-1.7.0/ImfVecAttribute.h
00001 
00002 //
00003 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
00004 // Digital Ltd. LLC
00005 // 
00006 // All rights reserved.
00007 // 
00008 // Redistribution and use in source and binary forms, with or without
00009 // modification, are permitted provided that the following conditions are
00010 // met:
00011 // *       Redistributions of source code must retain the above copyright
00012 // notice, this list of conditions and the following disclaimer.
00013 // *       Redistributions in binary form must reproduce the above
00014 // copyright notice, this list of conditions and the following disclaimer
00015 // in the documentation and/or other materials provided with the
00016 // distribution.
00017 // *       Neither the name of Industrial Light & Magic nor the names of
00018 // its contributors may be used to endorse or promote products derived
00019 // from this software without specific prior written permission. 
00020 // 
00021 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
00022 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
00023 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
00024 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
00025 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
00026 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
00027 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
00028 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
00029 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00030 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00031 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00032 //
00034 
00035 
00036 
00037 #ifndef INCLUDED_IMF_VEC_ATTRIBUTE_H
00038 #define INCLUDED_IMF_VEC_ATTRIBUTE_H
00039 
00040 //-----------------------------------------------------------------------------
00041 //
00042 //      class V2iAttribute
00043 //      class V2fAttribute
00044 //      class V2dAttribute
00045 //      class V3iAttribute
00046 //      class V3fAttribute
00047 //      class V3dAttribute
00048 //
00049 //-----------------------------------------------------------------------------
00050 
00051 #include <ImfAttribute.h>
00052 #include "ImathVec.h"
00053 
00054 
00055 namespace Imf {
00056 
00057 
00058 typedef TypedAttribute<Imath::V2i> V2iAttribute;
00059 template <> const char *V2iAttribute::staticTypeName ();
00060 template <> void V2iAttribute::writeValueTo (OStream &, int) const;
00061 template <> void V2iAttribute::readValueFrom (IStream &, int, int);
00062 
00063 
00064 typedef TypedAttribute<Imath::V2f> V2fAttribute;
00065 template <> const char *V2fAttribute::staticTypeName ();
00066 template <> void V2fAttribute::writeValueTo (OStream &, int) const;
00067 template <> void V2fAttribute::readValueFrom (IStream &, int, int);
00068 
00069 
00070 typedef TypedAttribute<Imath::V2d> V2dAttribute;
00071 template <> const char *V2dAttribute::staticTypeName ();
00072 template <> void V2dAttribute::writeValueTo (OStream &, int) const;
00073 template <> void V2dAttribute::readValueFrom (IStream &, int, int);
00074 
00075 
00076 typedef TypedAttribute<Imath::V3i> V3iAttribute;
00077 template <> const char *V3iAttribute::staticTypeName ();
00078 template <> void V3iAttribute::writeValueTo (OStream &, int) const;
00079 template <> void V3iAttribute::readValueFrom (IStream &, int, int);
00080 
00081 
00082 typedef TypedAttribute<Imath::V3f> V3fAttribute;
00083 template <> const char *V3fAttribute::staticTypeName ();
00084 template <> void V3fAttribute::writeValueTo (OStream &, int) const;
00085 template <> void V3fAttribute::readValueFrom (IStream &, int, int);
00086 
00087 
00088 typedef TypedAttribute<Imath::V3d> V3dAttribute;
00089 template <> const char *V3dAttribute::staticTypeName ();
00090 template <> void V3dAttribute::writeValueTo (OStream &, int) const;
00091 template <> void V3dAttribute::readValueFrom (IStream &, int, int);
00092 
00093 
00094 } // namespace Imf
00095 
00096 // Metrowerks compiler wants the .cpp file inlined, too
00097 #ifdef __MWERKS__
00098 #include <ImfVecAttribute.cpp>
00099 #endif
00100 
00101 #endif