The Four-Level Nested Model Revisited: Blocks and Guidelines
Abstract |
Paper |
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Abstract
We propose an extension to the four-level nested model for design
and validation of visualization systems that defines the term "guidelines"
in terms of blocks at each level. Blocks are the outcomes of
the design process at a specific level, and guidelines discuss relationships
between these blocks. Within-level guidelines provide
comparisons for blocks within the same level, while between-level
guidelines provide mappings between adjacent levels of design.
These guidelines help a designer choose which abstractions, techniques,
and algorithms are reasonable to combine when building a
visualization system. This definition of guideline allows analysis
of how the validation efforts in different kinds of papers typically
lead to different kinds of guidelines. Analysis through the lens of
blocks and guidelines also led us to identify four major needs: a
definition of the meaning of block at the problem level; mid-level
task taxonomies to fill in the blocks at the abstraction level; refinement
of the model itself at the abstraction level; and a more
complete set of guidelines that map up from the algorithm level to
the technique level. These gaps in visualization knowledge present
rich opportunities for future work.
Paper
The Four-Level Nested Model Revisited: Blocks and Guidelines
Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization (BELIV),
2012.
Panel Talk
Panel talk jointly given by
Miriah Meyer and
Michael Gleicher at BELIV 2012 in Seattle, WA, USA (October 14-15).
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PDF Slides (4.4 MB)
HighRes Figures