We examine the design space of interaction techniques for very large wall displays by drawing from existing theory and practice for reality-based interfaces and whole-body interfaces. We also apply insights drawn from research in psychology about the human cognitive mechanisms that support sensorimotor operations in different coordinate spaces, as well as research in sociology examining how people manage coordination and privacy concerns in these spaces. Using guidelines obtained from these analyses, we designed and implemented a novel suite of body-centric interaction techniques. These were integrated into a map browsing and editing application for a very large (5m×3m) wall display. The application was then used to gather user feedback to guide the further development of the interaction techniques.


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  author  = {Garth Shoemaker and Takayuki Tsukitani and Yoshifumi Kitamura and Kellogg S. Booth},
  title   = {Body-Centric Interaction Techniques for Very Large Wall Displays},
  booktitle = {Proceedings of NordiCHI '10},
  year    = {2010},
  pages   = {463--472}