Imager Computer Science UBC

Imager Events

February 6 2007
Visitor: Wenping Wang
University of Hong Kong
Talk: Shape Segmentation and Approximation with Quadrics, 2 PM, X736

Abstract:

Segmentation of surfaces and volumes is considered. Specifically, variational approaches are applied to solving the following two problems: (1) surface segmentation by quadric surface fitting; 2) segmentation of a 3D volume into components that can tightly be bounded by ellipsoids. A new variational formulation based on anisotropic metrics, effective computation schemes and convergence analysis will be presented.

About the Speaker:

Dr. Wenping Wang is Associate Professor of Computer Science at University of Hong Kong. His research covers computer graphics, geometric computing and visualization, and he has published widely in these fields. He got his Ph.D. in Computer Science from University of Alberta in 1992. He is associate editor of Computer Aided Geometric Design, and has been program co-chair of several international conferences, including Geometric Modeling and Processing, ACM Symposium on Physical and Solid Modeling, and Pacific Graphics.

February 2 2007
Visitors: Mark Wiebe and Scott McCulloch
Frantic Films
Talk: R&D at Frantic Films, 2 PM, X736
March 17 2006
Visitor: Dieter Fellner
Graz University of Technology
Talk: Generative modeling - a promising alternative for handling and describing complex scenes, 1–2 PM, Ampel 311

Abstract:

Almost all current graphics libraries and, consequently, almost all application packages to visualize graphical 3D information are based on the approach that the objects' surfaces are approximated by a set of triangles, resembling the individual shape in the best possible way. Of course the term 'best possible' is a function of the individual task to be accomplished and the triangle budget provided by the hardware or the network bandwidth in use.

The major motivation for this approach is the fact that graphics hardware over the years has been optimized to display large numbers of triangles at very high speed. The disadvantage of this development, however, is that the complete semantic representation of geometric objects is given up much too early - sometimes even at the stage of the modeling process - in favor of a triangle-based representation. As a consequence, a significant R&D effort had to be undertaken (and still is) to compact the sheer mass of triangles into units which fit into current bandwidth constraints with regard to data exchange, processing and visualization.

The talk will present - in the context of recent developments for future Digital Libraries - the Generative Modeling approach as a promising alternative to triangle-based modeling and rendering by consequently preserving and exploiting the semantic object representation from the modeling stage to the last stages of the rendering pipeline. And as recent results show generative modeling might also be very well suited to provide the basis for a new generation of metadata 'vocabularies' necessary to effectively and automatically tag and index 3D models.

January 12 2006
CS Distinguished Lecture Series: Steven (Shlomo) Gortler
Harvard University
Talk: A Combinatorial Algorithm for Continuous Variational Problems 4 – 5:30, DMP 310
May 9-11 2005
Graphics Interface 2005
Victoria, BC
December 16 2004
Visitor: Karan Singh
University of Toronto
October 28 2004
Visitor: Jessica Hodgins
Carnegie Mellon University
October 14 2004
Visitor: Ben Watson
Northwestern University
Sept 23 2004
Visitor: Zoran Popovic
University of Washington
Sept 23 2004
Visitor: Peter Schroeder
CalTech
Aug 27 2004
Visitor: Michael Goesele
Max Planck Institute
Aug 6 2004
Visitor: Martin Hachet
INRIA futurs, Bordeaux
July 20 2004
Visitor: Chris Co
University of California Davis
June 18 2004
Visitor: Ron Metoyer
Oregon State University
April 6 2004
Visitor: Michael Gleicher
University of Wisconsin
February 6 2004
SFU Visit
1:30PM – 3:00PM: UBC talks (in AQ 3003)
3:00PM – 4:30PM: GrUVi/Surrey demos (in GrUVi - Lab)
4:30PM – 5:30PM: CG&A Board Meeting Panel Session (in AQ 3003)
Notes
Slides & Movies
November 6 2003
Visitor: Ben Shniederman
University of Maryland
Talk: Leonardo's Laptop: Human Needs and the New Computing Technologies, 11AM, CHML 206

Abstract:
The old computing was about what computers could do; the new computing is about what people can do. Three goals are shaping the shift from the old to the new computing:
  1. reducing computer user frustration. Recent studies show 52% of time is lost. Public pressure for change could promote design improvements and increase reliability, thereby dramatically enhancing user experiences.
  2. promoting universal usability through interfaces that are tailorable to a wide range of hardware, software, and networks, and users.
  3. envisioning a future in which human needs more directly shape technology evolution. Four circles of human relationships and four human activities map out the human needs for mobility, ubiquity, creativity, and community. The World Wide Med and million-person communities will be accessible through desktop, palmtop and fingertip devices to support e-learning, e-business, e-healthcare, and e-government.
Leonardo da Vinci could help as an inspirational muse for the new computing. His example could push designers to improve quality through scientific study and more elegant visual design. Leonardo's example can guide us to the new computing, which emphasizes empowerment, creativity, and collaboration. Information visualization and personal photo interfaces will be shown: PhotoMesa and PhotoFinder.
November 5 2003
UBC Reception for UIST/ICMI/PUI conference attendees, 7 – 10PM, FSC atrium
October 30 2003
ICICS Distinguished Lecture Series: Wendy Mackay
INRIA Paris
Talk: Mixed Reality: Reinventing Paper, 4 – 5:30PM, FSC 1005
October 28 2003
Visitor: Dirk Bartz
University of Tübingen
Talk: Medical visualization
October 23 2003
Visitor: Saul Greenberg
University of Calgary
Talk
October 21 2003
Visitor: Arik Shamir
The Interdisciplinary Center Herzliya
Talk: Feature-Space Analysis of Unstructured Meshes, 3 – 4PM, AMPEL 311

Abstract:
Unstructured meshes are often used in simulations and imaging applications. They provide advanced flexibility in modeling abilities but are more difficult to manipulate and analyze than regular data. This work provides a novel approach for the analysis of unstructured meshes using feature-space clustering and feature-detection. Analyzing and revealing underlying structures in data involve operators on both spatial and functional domains. Slicing concentrates more on the spatial domain, while iso-surfacing or volumerendering concentrate more on the functional domain. Nevertheless, many times it is the combination of the two domains which provides real insight on the structure of the data. In this work a combined feature-space is defined on top of unstructured meshes in order to search for structure in the data. A point in feature-space includes the spatial coordinates of the point in the mesh domain and all chosen attributes defined on the mesh. A distance measures between points in feature-space is defined enabling the utilization of clustering using the mean shift procedure (previously used for images) on unstructured meshes. Feature space analysis is shown to be useful for feature-extraction, for data exploration and partitioning.
October 14 2003
Visitor: Tom Mertens
Limbur University, Belgium
Talk: Interactive rendering of translucent objects

Visitor: Hyun Joon Shin
University of Wisconsin at Madison
Talk: Snap Together Motion: Assembling Run-Time Animation
October 10 2003
PIMS Distinguished Lecture Series: Pat Hanrahan
Stanford University
Talk: Why is Graphics Hardware so Fast? Implications for Scientific Computing 4PM, FSC 1003
October 6 2003
Visitor: Yoshinori Dobashi
Hokudai University
Talk: Simulation of various natural phenomena 1PM AMPEL 311

Abstract:
The simulation of various natural phenomena is one of the important research fields in computer graphics. For example, sky, clouds, water, smoke, fire, snow, and fog are indispensable for creating realistic images of natural scenes, flight simulators and so on. In addition to images, sound is also a very important element to improve the reality of virtual environments. Therefore, our research group developed various methods for simulating and rendering these. We present our techniques for simulating and rendering clouds, water, atmospheric effects, and aerodynamic sound. Most of our techniques are based on the underlying physical phenomena. This makes it possible to create realistic images and sound. In most cases, however, this approach requires very long computation time. To overcome this problem, we developed efficient algorithms. Some of them make use of graphics hardware. We show some of our research results including real-time demonstrations.
September 24 2003
Visitor: Bill Buxton
Buxton Design (formerly Alias/Wavefront)
IDRG Talk: Role of Design in Software Product Development 2 – 3PM, FSC 2112
May 15 2003
Graphic Hardware Discussion Group, led by Xavier Granier
2:00 PM, CICSR 204

It will be both a presentation and a discussion about what can be done, how it can be done, and the limitations:

May 2 2003
SFU Visit
Details