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Imager Events |
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SFU/Imager Visit 2003Friday May 2nd, 2003
SFU Talks (2:00 - 2:45) Location: CICSR Board Room (CS 288)Jason Sze Understanding the Role of Haptics in Bimanual Coordination Many of the tasks we perform each day make use of both our hands, and the sensory output they provide gives us important information about our environment. Unfortunately, our current interaction technique with the computer is predominately one-handed, mostly with the hand that controls the mouse. Tasks which are normally performed simultaneously by the two hands are now imposed on this single hand, resulting in longer execution time and awkwardness. As well, there is no "touch" information returned to us, resulting in added awkwardness and inaccuracy. I'm interested in ways two haptic mice can be used to improve this situation. Richard Zhang Spectral Processing of Mesh Geometry Frequency-domain characterization of irregular triangle meshes based on eigenvalue decomposition has led to some new and promising developments in mesh filtering, compression, watermarking, and mesh partitioning. I will first give a short 5-minute introduction to this topic and related applications. Then I will concentrate on two new Laplacian operators that can be used to derive the mesh spectrum and demonstrate their advantages over existing operators, such as the combinatorial and discrete uniform mesh Laplacian. If time permits, I will also talk about linear mesh filtering using Butterworth filters and the numerical challenge we face. Finally, some future research problems are suggested. Reza Entezari Wavelets on Hexagonal Lattices This talk will quickly cover sampling lattices and advantages of hexagonal lattices over the commonly used cartesian lattices in sampling theory. The optimal sampling theory is then applied to the subsampling operation when designing Perfect Reconstruction filter banks for 3D volumetric datasets. Hence, a more efficient multiresolution transform is obtained. The talk is then concluded with some images obtained from this new non-separable subsampling method versus the traditional separable subsampling methods. UBC Demos (2:45 - 3:15) (Forestry Sciences Center)Dave Burke and Matt ThorneMotion Doodles: A Sketch Based System for Character Animation Location: Imager Large (FSC 2330) We present a system that uses a sketch-based interface to create and animate a human figure. First, a simple articulated figure is sketched and decorated by the user, then the character is animated by sketching a sequence of arcs and loops which are interpreted as jumps, leaps, flips and steps. Daniel Archambault Visual Hull-Based Silhouette Edge Location on Distant Terrain Location: Imager Large (FSC 2330) In Geographic Information System (GIS) applications, terrains are required to express significant amounts of detail over large surface areas. This large amount of detail almost directly translates into a high polygon count for their corresponding geometric models. At great distances, a large amount of this detail has little visual impact on the appearance of the terrain as a whole. Therefore many of these polygons can be omitted. In this research, we assume that the visually significant points of the terrain are edges of the polygons in the terrain that support a line of sight that touches no other point in the model. These lines of sight are known as visual lines through the works of Aldo Laurentini. Our algorithm is designed to locate all such edges on the terrain from any distant orthographic viewpoint 360 degrees around it. Mario Enriquez with Karen MacLean A Tool in Support of Haptic Communication Research Location: Experiment Room (FSC 2331) We define haptic icons, or "hapticons", as brief programmed forces applied to a user through a haptic interface, with the role of communicating a simple idea in manner similar to visual or auditory icons. We present the design and implementation of an innovative software tool and graphical interface for the creation and editing of hapticons. The tool's features include various methods for creating new icons including direct recording of manual trajectories and creation from a choice of basis waveforms; novel direct-manipulation icon editing mechanisms, integrated playback and convenient storage of icons to file. We discuss some ways in which the tool has aided our research in the area of haptic iconography and present an innovative approach for generating and rendering simple textures on a low degree of freedom haptic device using what we call terrain display. Leah Findlater, Dustin Lang, and Michael Shaver CoolPaint: Direct Interaction Painting Location: LIL (Lanscape Immersion Lab) (FSC 2430) Traditional computer graphics packages have several drawbacks, including a crude use of metaphor for virtual tools, an indirect interaction technique, and limited orientation and size of the display. To create a more immersive, natural painting environment, CoolPaint uses real paintbrushes instrumented with six-degree-of-freedom trackers and a large-scale tabletop display. The painting interaction occurs directly on the display surface, removing the layer of abstraction found with mouse or stylus input. The paintbrushes maintain their semantics through the use of corresponding 3-dimensional virtual models for each brush. UBC Demos (3:15 - 3:45) (Forestry Sciences Center)Hendrik KueckShape from Contours and Multiple Stereo - A Hierarchical, Mesh-Based Approach Location: Imager Small (FSC 2333) In this project, we developed a novel method for 3D shape recovery based on a combination of visual hull information and multi image stereo. We start from a coarse triangle mesh created from silhouette information. The mesh is then hierarchically refined while its vertex positions are optimized based on multi image stereo information. This optimization procedure utilizes 3D graphics hardware to evaluate the quality of vertex positions, and takes both color consistency, and occlusion effects as well as silhouette information into account. Shu Zhen Wang An Inexpensive 122 Million Pixel Scan Camera Location: Imager Large (FSC 2330) In this work we present the design of a low-cost, very high resolution scan camera which can be used in image-based modeling and rendering, cultural heritage applications and professional digital photography. The camera can take color/near-infrared images with the resolution of 122 million pixels, while the camera itself can be built from off-the-shelf components for only $1200. We will discuss the issues in the hardware setup and the calibration process of the camera. Finally, we compare the image quality to a commercial SLR digital camera. Jason Harrison with Ron Rensink, Michiel van de Panne, Kathy Bruggencate, and Ritesh Shah Plausible Physics Meets Psychophysics Location: Imager Large (FSC 2330) Many computer animation researchers are interested in achieving accurate physical simulations of natural phenomenon while other researchers are "simply" interested in achieving "physical plausibility" in their simulations. Since I've never been very good at physics, I'm more interested the plausible approach as it also requires us to know a lot about human perception, which leads to great demos and talk material. I'll discuss some of the related research and a few of the experiments run over the last year to determine limits on human motion perception. Eventually this work will allow us to more easily hide artifacts of constraint satisfaction -- such as foot contacts -- within the "unnecessary" and "imperceivable" degrees of freedom, leading to simulations that are physically plausible and computationally tractable. Colin Swindells TorqueBAR: An Ungrounded Haptic Feedback Device Location: Imager Small (FSC 2333) Kinesthetic feedback is a key mechanism by which people perceive object properties during their daily tasks -- particularly inertial properties. For example, transporting a glass of water without spilling, or dynamically positioning a handheld tool such as a hammer, both require inertial kinesthetic feedback. We describe a novel ungrounded haptic feedback device, the TorqueBAR, that exploits a kinesthetic awareness of dynamic inertia to simulate complex coupled motion as both a display and input device. As a user tilts the TorqueBAR to sense and control computer programmed stimuli, the TorqueBAR's centre-of-mass changes in real-time according to the user's actions. SFU Talks (3:45 - 4:45) Location: CICSR Board Room (CS 288) Ted Kirkpatrick The Effects of Operating System and System Load on Haptic Interface Performance The quality of haptic display is determined by the rate at which the forces are recomputed. Typically, this is done in a high-priority loop executing at 1000 Hz. This rate is only nominal, however. The design of the operating system and the concurrent load imposed by other applications (or other threads in the same haptic application) can cause the actual execution rate to differ substantially from this nominal value. I will discuss measurements that Jason Sze and I have made on response times for a PHANTOM running under Windows 2000 and XP. I will show that certain system loads can make the force computation highly erratic. However, dual-processor configurations essentially eliminate this source of jitter. Maryam Samiei Using Information Visualization techniques to Manage Email Although email was originally designed as a communication application, it is increasingly being used for task management, reminding, and scheduling. Email users need help in organizing and structuring of incoming and outgoing "information flow" into workable units. Only advanced visualization methods can really help accomplish this. The purpose of our visualization is to help manage email by displaying the content of messages in detail while preserving the context overview and presenting the relationships among messages. Tony Wong CZTalk Online discussion and conferencing have become popular ways for people to share ideas. Unfortunately, existing software interfaces exhibit a number of usability problems and these may result in impediment to discussion flow. In this talk I am going to describe CZTalk, a graphical tool for online discussion and conferencing, which is designed to alleviate some of the usability problems in current software interfaces. Features of CZTalk include: displaying messages in a network structure, allowing of multiple message reply, visual organization of messages and detail-in-context displays. Tom Calvert Graphics Research at SFU Surrey This talk will provide an overview of graphics research efforts at the SFU Surrey campus. FOOD! BBQ! (4:45 - 6:30) |