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Current
Research Projects
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- AVALANCHE
- Avalanche
is a multiplayer game in which four students assume identities
and unique team roles to prevent an impending natural
disaster from destroying their home town. Each character
has special abilities, but everyone must work together
to effectively solve mathematical puzzles associated with
avalanche prevention.
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- Counting
on Frank
- This
game became a commercial product in 1994. EGEMS worked
on the educational design, MotionWorks developed it, and
Electronic Arts published it. The player's goal is to
help a boy named Henry and his dog Frank win a contest
that requires them to guess the number of jellybeans in
a jar. They are rewarded with clues when they solve mathematical
word problems.
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- The
Incredible Machine
- This
series of logic puzzles served as an environment which
was used and modified in an EGEMS study to study the
intricacies of co-operative learning activities.Definition
goes here.
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- Island
- Island
is a computer game designed for elementary school students.
Its primary purpose is to study the effectiveness of collaborative
learning on a game with no storyline. Characters are stranded
on a island and must earn materials in order to construct
communities.
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- Phoenix
Quest
- A
single-player game, Phoenix Quest is a multimedia, cross-curricular
adventure aimed at making mathematics more appealing to
girls 9 to 14 years old. It integrates math with language
arts activities. The story takes place in a mythical island
group called the Phoenix Archipelago, and involves teenage
characters and over 15 mathematics puzzles to solve, each
with many levels of difficulty. This game is now available
for the Windows 2000 platform.
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- Super
Tangrams
- A
"tangram" is a puzzle activity in which you
take different shapes and put them together to create
a bigger shape. This one-player game was designed to study
the effects of different design strategies on children's
learning and on their attitude toward complex mathematical
concepts. The game's object is to fit various geometric
shapes into a picture by using different techniques, such
as translation, rotation and reflection.
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- Prime
Climb
- Prime
Climb is our latest release. Prime Climb is a two-person
network game. Playing on different computers, the two
players' characters are joined by a rope, and they must
climb the mountain of numbers without falling. If each
player lands on numbers which share common factors, they
will fall and lose the game. By collaborating strategically
and using the game's hint-giving tools, the team can reach
the summit safely. This game is currently aimed at Grade
6 and Grade 7 students, and can be used in a classroom
model to reinforce the mathematical concept of factorization.
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